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Replace all auto with auto*
For components
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@@ -24,7 +24,7 @@ void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
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if (entity == nullptr) return;
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auto skillComponent = entity->GetComponent<SkillComponent>();
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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