Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -4,7 +4,7 @@ void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
auto target = EntityManager::Instance()->GetEntity(context->caster);
if (!target) return;
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->AddPickupRadiusScale(m_Scale);
@@ -22,7 +22,7 @@ void LootBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext br
auto target = EntityManager::Instance()->GetEntity(context->caster);
if (!target) return;
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->RemovePickupRadiusScale(m_Scale);