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Replace all auto with auto*
For components
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@@ -4,7 +4,7 @@ void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
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auto target = EntityManager::Instance()->GetEntity(context->caster);
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if (!target) return;
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auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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controllablePhysicsComponent->AddPickupRadiusScale(m_Scale);
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@@ -22,7 +22,7 @@ void LootBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext br
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auto target = EntityManager::Instance()->GetEntity(context->caster);
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if (!target) return;
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auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
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if (!controllablePhysicsComponent) return;
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controllablePhysicsComponent->RemovePickupRadiusScale(m_Scale);
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