Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -16,7 +16,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
return;
}
auto destroyable = entity->GetComponent<DestroyableComponent>();
auto* destroyable = entity->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!", branch.target);