Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -44,7 +44,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
if (casterEntity != nullptr) {
auto controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent != nullptr) {
if (m_Forward == 1) {
@@ -74,7 +74,7 @@ void ForceMovementBehavior::Load() {
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
if (casterEntity != nullptr) {
auto controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent != nullptr) {
controllablePhysicsComponent->SetPosition(controllablePhysicsComponent->GetPosition() + controllablePhysicsComponent->GetVelocity() * m_Duration);