Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -11,7 +11,7 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (!target) return;
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
EntityManager::Instance()->SerializeEntity(target);
@@ -39,7 +39,7 @@ void FallSpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext bran
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (!target) return;
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->SetGravityScale(1);
EntityManager::Instance()->SerializeEntity(target);