Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -19,13 +19,13 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
Game::logger->Log("Car boost", "Activating car boost!");
auto possessableComponent = entity->GetComponent<PossessableComponent>();
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto characterComponent = possessor->GetComponent<CharacterComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
Game::logger->Log("Car boost", "Tracking car boost!");
characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated);