Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -18,7 +18,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
return;
}
auto component = entity->GetComponent<DestroyableComponent>();
auto* component = entity->GetComponent<DestroyableComponent>();
if (component == nullptr) {
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!", target);
@@ -52,7 +52,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
return;
}
auto component = entity->GetComponent<DestroyableComponent>();
auto* component = entity->GetComponent<DestroyableComponent>();
if (component == nullptr) {
Game::logger->Log("BuffBehavior", "Invalid target, no destroyable component (%llu)!", target);