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Add GM
Added GM for UseItemRequirementsResponse that was missing in current implementation
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@ -1363,6 +1363,18 @@ void GameMessages::SendUseItemResult(Entity* entity, LOT templateID, bool useIte
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SEND_PACKET
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SEND_PACKET
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}
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}
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void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse) {
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CBITSTREAM
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CMSGHEADER
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bitStream.Write(objectID);
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bitStream.Write(GAME_MSG::GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE);
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bitStream.Write(itemResponse);
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SEND_PACKET
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}
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void GameMessages::SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID) {
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void GameMessages::SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID) {
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CBITSTREAM
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CBITSTREAM
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CMSGHEADER
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CMSGHEADER
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@ -372,6 +372,7 @@ namespace GameMessages {
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void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
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void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
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void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse);
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// SG:
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// SG:
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