feat(db): bbb_autosave table for the client's BBB autosave

The client sends SetBBBAutosave (996) with the model being built every five
minutes, before an AFK kick and before quitting, and expects the server to
rebuild an unfinished model later (RebuildBBBAutosaveMsg). This keeps the
last one per character with the model items that were in the BBB inventory
at the time. MySQL 82 / SQLite 65; parity test included.

Refs #1632

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 04:08:19 -05:00
parent dd16c67177
commit e25a6df45b
13 changed files with 187 additions and 1 deletions

View File

@@ -50,6 +50,7 @@
#include "IContraband.h"
#include "IPropertyRent.h"
#include "IPropertyReputation.h"
#include "IBbbAutosave.h"
#ifdef _DEBUG
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (std::exception& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
@@ -63,7 +64,7 @@ class GameDatabase :
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
public IBehaviors, public IUgcModularBuild, public IAuditLog, public IDashboardStats, public IAccountEmails, public IDashboardMaintenance, public IEconomyLedger, public IDashboardAdmin, public IServerConfig, public IScheduledTasks, public ICharacterSnapshots, public IAccountNotes, public IServerHealth, public IRelatedData, public IChatLog, public IAccountStrikes, public ISlashCommands, public IModeration, public IServerOperations, public IPlayerPositions, public IAiSuggestions, public ILiveOps, public IFeaturedProperties, public IMessageCaptures, public IContraband, public IPropertyRent, public IPropertyReputation {
public IBehaviors, public IUgcModularBuild, public IAuditLog, public IDashboardStats, public IAccountEmails, public IDashboardMaintenance, public IEconomyLedger, public IDashboardAdmin, public IServerConfig, public IScheduledTasks, public ICharacterSnapshots, public IAccountNotes, public IServerHealth, public IRelatedData, public IChatLog, public IAccountStrikes, public ISlashCommands, public IModeration, public IServerOperations, public IPlayerPositions, public IAiSuggestions, public ILiveOps, public IFeaturedProperties, public IMessageCaptures, public IContraband, public IPropertyRent, public IPropertyReputation, public IBbbAutosave {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.