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General updates to the property manager
clone id is correctly assigned, reputation now shows up, rejection verdict is sent correctly (not sure about where the reason goes if it even goes here).
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@@ -28,8 +28,13 @@ namespace GameMessages
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std::string Name = "";
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std::string Description = "";
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std::string rejectionReason = "";
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bool moderatorRequested = 0;
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LWOCLONEID cloneId = 0;
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uint32_t reputation = 0;
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uint64_t ClaimedTime = 0;
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uint64_t LastUpdatedTime = 0;
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NiPoint3 ZonePosition = { 548.0f, 406.0f, 178.0f };
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char PrivacyOption = 0;
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