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feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -42,6 +42,8 @@ public:
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void RemoveSpawner(LWOOBJID id);
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std::vector<Spawner*> GetSpawnersByName(const std::string& spawnerName);
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std::vector<Spawner*> GetSpawnersInGroup(const std::string& group);
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// Every spawner in the zone (live events pick walkable places from their nodes)
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const std::map<LWOOBJID, Spawner*>& GetSpawners() const { return m_Spawners; }
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void Update(float deltaTime);
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Entity* GetZoneControlObject() { return m_ZoneControlObject; }
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bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
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