feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -3,37 +3,14 @@
#include <map>
#include <iostream>
#include "Zone.h"
#include "LevelFile.h"
class Level {
public:
enum ChunkTypeID : uint16_t {
FileInfo = 1000,
SceneEnviroment = 2000,
SceneObjectData,
SceneParticleData
};
using ChunkTypeID = LevelFile::ChunkTypeID;
using FileInfoChunk = LevelFile::FileInfoChunk;
enum ChunkTypes {
Enviroment,
Objects,
Particles
};
struct FileInfoChunk {
uint32_t version;
uint32_t revision;
uint32_t enviromentChunkStart;
uint32_t objectChunkStart;
uint32_t particleChunkStart;
};
struct Header {
uint32_t id;
uint16_t chunkVersion;
ChunkTypeID chunkType;
uint32_t size;
uint32_t startPosition;
FileInfoChunk fileInfo;
struct Header : LevelFile::ChunkHeader {
LWOSCENEID lwoSceneID;
};
@@ -47,7 +24,5 @@ private:
Zone* m_ParentZone;
//private functions:
void ReadChunks(std::istream& file);
void ReadFileInfoChunk(std::istream& file, Header& header);
void ReadSceneObjectDataChunk(std::istream& file, Header& header);
void LoadSceneObjects(const std::vector<SceneObject>& objects);
};