feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -14,6 +14,7 @@
#include "CDFeatureGatingTable.h"
#include "CDClientManager.h"
#include "AssetManager.h"
#include "LevelFile.h"
#include "ClientVersion.h"
#include "dConfig.h"
#include <ranges>
@@ -28,7 +29,15 @@ Level::Level(Zone* parentZone, const std::string& filepath) {
return;
}
ReadChunks(stream);
// The file itself is read by LevelFile (dCommon), which the dashboard uses too
LevelFile levelFile;
levelFile.Read(stream);
for (const auto& [id, chunkHeader] : levelFile.chunkHeaders) {
Header header;
static_cast<LevelFile::ChunkHeader&>(header) = chunkHeader;
m_ChunkHeaders.insert(std::make_pair(id, header));
}
LoadSceneObjects(levelFile.objects);
}
void Level::MakeSpawner(const SceneObject& obj) {
@@ -100,123 +109,7 @@ void Level::MakeSpawner(const SceneObject& obj) {
Game::zoneManager->MakeSpawner(spawnInfo);
}
void Level::ReadChunks(std::istream& file) {
const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
while (!file.eof()) {
uint32_t initPos = uint32_t(file.tellg());
uint32_t header = 0;
BinaryIO::BinaryRead(file, header);
if (header == CHNK_HEADER) { //Make sure we're reading a valid CHNK
Header header;
BinaryIO::BinaryRead(file, header.id);
BinaryIO::BinaryRead(file, header.chunkVersion);
BinaryIO::BinaryRead(file, header.chunkType);
BinaryIO::BinaryRead(file, header.size);
BinaryIO::BinaryRead(file, header.startPosition);
uint32_t target = initPos + header.size;
file.seekg(header.startPosition);
//We're currently not loading env or particle data
if (header.id == ChunkTypeID::FileInfo) {
ReadFileInfoChunk(file, header);
} else if (header.id == ChunkTypeID::SceneObjectData) {
ReadSceneObjectDataChunk(file, header);
}
m_ChunkHeaders.insert(std::make_pair(header.id, header));
file.seekg(target);
} else {
if (initPos == std::streamoff(0)) { //Really old chunk version
file.seekg(0);
Header header;
header.id = ChunkTypeID::FileInfo;
BinaryIO::BinaryRead(file, header.chunkVersion);
BinaryIO::BinaryRead(file, header.chunkType);
uint8_t important = 0;
BinaryIO::BinaryRead(file, important);
// file.ignore(1); //probably used
if (header.chunkVersion > 36) {
BinaryIO::BinaryRead(file, header.fileInfo.revision);
}
// HARDCODED 3
if (header.chunkVersion >= 45) file.ignore(4);
file.ignore(4 * (4 * 3));
if (header.chunkVersion >= 31) {
if (header.chunkVersion >= 39) {
file.ignore(12 * 4);
if (header.chunkVersion >= 40) {
uint32_t s = 0;
BinaryIO::BinaryRead(file, s);
for (uint32_t i = 0; i < s; ++i) {
file.ignore(4 * 3); //a uint and two floats
}
}
} else {
file.ignore(8);
}
file.ignore(3 * 4);
}
if (header.chunkVersion >= 36) {
file.ignore(3 * 4);
}
if (header.chunkVersion < 42) {
file.ignore(3 * 4);
if (header.chunkVersion >= 33) {
file.ignore(4 * 4);
}
}
// skydome info
uint32_t count = 0;
BinaryIO::BinaryRead(file, count);
file.ignore(count);
if (header.chunkVersion >= 33) {
for (uint32_t i = 0; i < 5; ++i) {
uint32_t count = 0;
BinaryIO::BinaryRead(file, count);
file.ignore(count);
}
}
// editor settings
if (!important && header.chunkVersion >= 37){
file.ignore(4);
uint32_t count = 0;
BinaryIO::BinaryRead(file, count);
file.ignore(count * 12);
}
header.id = ChunkTypeID::SceneObjectData;
header.fileInfo.version = header.chunkVersion;
ReadSceneObjectDataChunk(file, header);
m_ChunkHeaders.insert(std::make_pair(header.id, header));
} break;
}
}
}
void Level::ReadFileInfoChunk(std::istream& file, Header& header) {
BinaryIO::BinaryRead(file, header.fileInfo.version);
BinaryIO::BinaryRead(file, header.fileInfo.revision);
BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart);
BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart);
BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
}
void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
uint32_t objectsCount = 0;
BinaryIO::BinaryRead(file, objectsCount);
void Level::LoadSceneObjects(const std::vector<SceneObject>& objects) {
CDFeatureGatingTable* featureGatingTable = CDClientManager::GetTable<CDFeatureGatingTable>();
CDFeatureGating gating;
@@ -229,28 +122,7 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
const auto zoneControlObject = Game::zoneManager->GetZoneControlObject();
DluAssert(zoneControlObject != nullptr);
for (uint32_t i = 0; i < objectsCount; ++i) {
std::u16string ldfString;
SceneObject obj;
BinaryIO::BinaryRead(file, obj.id);
BinaryIO::BinaryRead(file, obj.lot);
if (header.fileInfo.version >= 38) {
int32_t tmp = 1;
BinaryIO::BinaryRead(file, tmp);
if (tmp > -1 && tmp < 11) obj.nodeType = tmp;
}
if (header.fileInfo.version >= 32) {
BinaryIO::BinaryRead(file, obj.glomId);
}
BinaryIO::BinaryRead(file, obj.position);
BinaryIO::BinaryRead(file, obj.rotation);
BinaryIO::BinaryRead(file, obj.scale);
BinaryIO::ReadString<uint32_t>(file, ldfString);
BinaryIO::BinaryRead(file, obj.value3);
for (const auto& obj : objects) {
//This is a little bit of a bodge, but because the alpha client (HF) doesn't store the
//spawn position / rotation like the later versions do, we need to check the LOT for the spawn pos & set it.
if (obj.lot == LOT_MARKER_PLAYER_START) {
@@ -258,11 +130,6 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
Game::zoneManager->GetZoneMut()->SetSpawnRot(obj.rotation);
}
for (const auto& token : GeneralUtils::SplitString(GeneralUtils::UTF16ToWTF8(ldfString), '\n')) {
obj.settings.ParseInsert(token);
}
// We should never have more than 1 zone control object
bool skipLoadingObject = obj.lot == zoneControlObject->GetLOT();
for (const auto& data : obj.settings | std::views::values) {