feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -1,3 +1,12 @@
#include "DashboardActions.h"
#include "ConfigSync.h"
#include "EconomyLedger.h"
#include "DashboardNotify.h"
#include "DashboardMessages.h"
#include "PlayerAction.h"
#include "MessageCapture.h"
#include "MessageInspector.h"
#include "LiveEvents.h"
#include <iostream>
#include <string>
#include <ctime>
@@ -227,6 +236,9 @@ int main(int argc, char** argv) {
return EXIT_FAILURE;
}
// Settings edited on the dashboard (server_config table) are layered over the files from here on
Game::config->SetDatabaseSync(ConfigSync::Sync);
//Find out the master's IP:
std::string masterIP = "localhost";
uint32_t masterPort = 1000;
@@ -259,6 +271,7 @@ int main(int argc, char** argv) {
masterPassword,
zoneID);
WorldMigration::SetCleanupHandler(CleanupDisconnectedUser);
DashboardActions::SetLogoutHandler(CleanupDisconnectedUser);
//Connect to the chat server:
uint32_t chatPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
@@ -293,6 +306,7 @@ int main(int argc, char** argv) {
uint32_t ghostingStepCount = 0;
auto ghostingLastTime = std::chrono::high_resolution_clock::now();
auto economyLastFlush = ghostingLastTime;
PerformanceManager::SelectProfile(zoneID);
@@ -347,7 +361,11 @@ int main(int argc, char** argv) {
uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
// Register slash commands if not in zone 0
if (zoneID != 0) SlashCommandHandler::Startup();
if (zoneID != 0) {
SlashCommandHandler::Startup();
// So the dashboard can list the commands and change their levels
SlashCommandHandler::ReportCommands();
}
Game::logger->Flush(); // once immediately before the main loop
while (true) {
@@ -435,6 +453,16 @@ int main(int argc, char** argv) {
}
Metrics::EndMeasurement(MetricVariable::Ghosting);
// Often, so drops, coins and kills show on the Economy page within seconds; each write is one small batch
if (currentTime - economyLastFlush >= std::chrono::seconds(5)) {
EconomyLedger::Flush();
economyLastFlush = currentTime;
}
DashboardNotify::Flush();
DashboardNotify::SendPlayerPositions(g_InstanceID);
MessageInspector::Update();
LiveEvents::Update();
Metrics::StartMeasurement(MetricVariable::UpdateSpawners);
Game::zoneManager->Update(deltaTime);
Metrics::EndMeasurement(MetricVariable::UpdateSpawners);
@@ -813,6 +841,37 @@ void HandleMasterPacket(Packet* packet) {
break;
}
case MessageType::Master::PLAYER_ACTION: {
CINSTREAM_SKIP_HEADER;
PlayerActionRequest request;
if (!request.Deserialize(inStream)) break;
PlayerActionResult result;
result.requestId = request.requestId;
result.action = request.action;
result.affected = DashboardActions::Apply(request);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::PLAYER_ACTION_RESULT);
result.Serialize(bitStream);
Game::server->SendToMaster(bitStream);
break;
}
case MessageType::Master::MESSAGE_CAPTURE_CONTROL: {
CINSTREAM_SKIP_HEADER;
MessageCaptureControl control;
if (control.Deserialize(inStream)) MessageInspector::Control(control);
break;
}
case MessageType::Master::ANNOUNCE: {
CINSTREAM_SKIP_HEADER;
Announcement announcement;
if (announcement.Deserialize(inStream)) DashboardNotify::Announce(announcement.title, announcement.message);
break;
}
case MessageType::Master::NEW_SESSION_ALERT: {
CINSTREAM_SKIP_HEADER;
uint32_t sessionKey{};
@@ -1481,6 +1540,25 @@ void HandlePacket(Packet* packet) {
bool isMythran = lastChar->GetGMLevel() > eGameMasterLevel::CIVILIAN;
bool isOk = Game::chatFilter->IsSentenceOkay(GeneralUtils::UTF16ToWTF8(chatMessage.message), lastChar->GetGMLevel()).empty();
LOG_DEBUG("Msg: %s was approved previously? %i", GeneralUtils::UTF16ToWTF8(chatMessage.message).c_str(), user->GetLastChatMessageApproved());
// Kept for moderation and chat bridges, including what the filter stopped (log_chat=0 turns it off)
if (Game::config->GetValue("log_chat") != "0") {
IChatLog::ChatMessage entry;
entry.time = static_cast<int64_t>(std::time(nullptr));
entry.channel = "zone";
entry.senderId = user->GetLoggedInChar();
entry.senderName = lastChar->GetName();
entry.accountId = user->GetAccountID();
entry.zoneId = Game::server->GetZoneID();
entry.instanceId = static_cast<uint32_t>(Game::server->GetInstanceID());
entry.cloneId = Game::zoneManager->GetZoneID().GetCloneID();
entry.message = GeneralUtils::UTF16ToWTF8(chatMessage.message);
entry.blocked = !isOk;
try {
Database::Get()->InsertChatMessage(entry);
} catch (const std::exception& ex) {
LOG("Couldn't log a chat message: %s", ex.what());
}
}
if (!isOk) return;
if (!isOk && !isMythran) return;
@@ -1631,6 +1709,9 @@ void WorldShutdownProcess(uint32_t zoneId) {
Game::server->Disconnect(player, eServerDisconnectIdentifiers::SERVER_SHUTDOWN);
}
LiveEvents::Shutdown();
EconomyLedger::Flush();
DashboardNotify::Flush(true);
SendShutdownMessageToMaster();
}