feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -6,28 +6,178 @@
#include "eHTTPMethod.h"
#include "GeneralUtils.h"
#include "JSONUtils.h"
#include "HTTPContext.h"
#include "IHTTPMiddleware.h"
#include <ranges>
#include <set>
#include <vector>
#include <cctype>
#include <chrono>
namespace Game {
Web web;
}
namespace {
const char* jsonContentType = "Content-Type: application/json\r\n";
const std::string wsSubscribed = "{\"status\":\"subscribed\"}";
const std::string wsUnsubscribed = "{\"status\":\"unsubscribed\"}";
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
std::map<std::string, WSEvent> g_WSEvents;
std::vector<std::string> g_WSSubscriptions;
// Minimum permission level per subscription, parallel to g_WSSubscriptions
std::vector<std::function<uint8_t()>> g_WSSubscriptionLevels;
// Authenticated WebSocket connections: their permission level, account and the token they connected with.
// Entries are removed on MG_EV_CLOSE so a reused connection address is never treated as authenticated.
struct WSClient {
uint8_t level{};
uint32_t accountId{};
std::string token; // empty for trusted internal connections, which are never rechecked
bool apiToken{}; // connected with Authorization: Bearer (subject to the API access rule)
std::chrono::steady_clock::time_point nextCheck;
};
std::map<mg_connection*, WSClient> g_AuthenticatedWSConnections;
constexpr uint8_t INTERNAL_WS_LEVEL = UINT8_MAX;
constexpr auto WS_RECHECK_INTERVAL = std::chrono::seconds(60);
// Close a WebSocket whose session is no longer valid (logged out everywhere, banned, demoted below dashboard access)
void CloseWebSocket(mg_connection* connection) {
static const std::string ended = "{\"event\":\"session_ended\"}";
mg_ws_send(connection, ended.c_str(), ended.size(), WEBSOCKET_OP_TEXT);
mg_ws_send(connection, "", 0, WEBSOCKET_OP_CLOSE);
connection->is_draining = 1;
g_AuthenticatedWSConnections.erase(connection);
}
void RecheckDueWebSockets() {
const auto& callback = Game::web.GetWSAuthCallback();
if (!callback) return;
const auto now = std::chrono::steady_clock::now();
std::vector<mg_connection*> expired;
for (auto& [connection, client] : g_AuthenticatedWSConnections) {
if (client.token.empty() || client.nextCheck > now) continue;
client.nextCheck = now + WS_RECHECK_INTERVAL;
auto auth = callback(client.token);
if (auth && client.apiToken && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(auth->level)) auth.reset();
if (!auth || auth->accountId != client.accountId) {
expired.push_back(connection);
continue;
}
client.level = auth->level;
}
for (auto* connection : expired) {
LOG_DEBUG("Closing a WebSocket whose session is no longer valid");
CloseWebSocket(connection);
}
}
// Global middleware applied to all routes
std::vector<MiddlewarePtr> g_GlobalMiddleware;
// Helper to extract client IP from mongoose connection
static std::string GetClientIP(mg_connection* connection) {
if (!connection) return "unknown";
const uint8_t* ip = connection->rem.ip;
// Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x)
if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 &&
ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 &&
ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) {
// IPv4 address is in bytes 12-15
char buffer[32]{};
snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d",
ip[12], ip[13], ip[14], ip[15]);
return buffer;
}
// Direct IPv4
char buffer[32]{};
snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d",
ip[0], ip[1], ip[2], ip[3]);
return buffer;
}
// Helper to populate HTTPContext from mg_http_message
static void PopulateHTTPContext(HTTPContext& context,
const mg_http_message* http_msg,
mg_connection* connection) {
// Parse method
context.method = std::string(http_msg->method.buf, http_msg->method.len);
// Paths are matched case-insensitively. mongoose keeps the query string separate from the URI;
// it is not lowercased because parameter values (search terms) are case-sensitive.
std::string uri(http_msg->uri.buf, http_msg->uri.len);
context.originalPath = uri;
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
context.path = uri;
context.queryString = std::string(http_msg->query.buf, http_msg->query.len);
// Parse body
context.body = std::string(http_msg->body.buf, http_msg->body.len);
// Copy every request header; HTTPContext lowercases names for case-insensitive lookup
for (const auto& header : http_msg->headers) {
if (header.name.len == 0) break;
context.SetHeader(std::string(header.name.buf, header.name.len), std::string(header.value.buf, header.value.len));
}
// Get client IP
context.clientIP = GetClientIP(connection);
}
const char* ContentTypeToString(eContentType contentType) {
switch (contentType) {
case eContentType::APPLICATION_JSON:
return "application/json";
case eContentType::TEXT_HTML:
return "text/html; charset=utf-8";
case eContentType::TEXT_CSS:
return "text/css; charset=utf-8";
case eContentType::TEXT_JAVASCRIPT:
return "application/javascript; charset=utf-8";
case eContentType::TEXT_PLAIN:
return "text/plain; charset=utf-8";
case eContentType::TEXT_CSV:
return "text/csv; charset=utf-8";
case eContentType::IMAGE_PNG:
return "image/png";
case eContentType::IMAGE_JPEG:
return "image/jpeg";
case eContentType::APPLICATION_OCTET_STREAM:
return "application/octet-stream";
case eContentType::TEXT_PROMETHEUS:
return "text/plain; version=0.0.4; charset=utf-8";
default:
return "application/json";
}
}
}
using json = nlohmann::json;
bool ValidateAuthentication(const mg_http_message* http_msg) {
// TO DO: This is just a placeholder for now
// use tokens or something at a later point if we want to implement authentication
// bit using the listen bind address to limit external access is good enough to start with
return true;
namespace {
const char* ReasonPhrase(int status) {
switch (status) {
case 200: return "OK";
case 201: return "Created";
case 204: return "No Content";
case 301: return "Moved Permanently";
case 302: return "Found";
case 304: return "Not Modified";
case 400: return "Bad Request";
case 401: return "Unauthorized";
case 403: return "Forbidden";
case 404: return "Not Found";
case 405: return "Method Not Allowed";
case 409: return "Conflict";
case 413: return "Payload Too Large";
case 429: return "Too Many Requests";
case 500: return "Internal Server Error";
case 503: return "Service Unavailable";
default: return status < 400 ? "OK" : "Error";
}
}
}
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
@@ -38,46 +188,265 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
if (!http_msg) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid Request\"}";
} else if (ValidateAuthentication(http_msg)) {
// convert method from cstring to std string
} else {
// All authentication is now handled by middleware chain
// Convert method from cstring to enum
std::string method_string(http_msg->method.buf, http_msg->method.len);
// get method from mg to enum
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
// convert uri from cstring to std string
// Extract URI and convert to lowercase
std::string uri(http_msg->uri.buf, http_msg->uri.len);
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
// Special case for websocket
if (uri == "/ws" && method == eHTTPMethod::GET) {
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
LOG_DEBUG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
// return cause they are now a websocket
// Check if connection is from localhost/internal network
bool isInternal = false;
const uint8_t* ip = connection->rem.ip;
// Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x)
if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 &&
ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 &&
ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) {
// IPv4 address is in bytes 12-15
uint8_t b1 = ip[12];
uint8_t b2 = ip[13];
// Check for 127.x.x.x (localhost)
if (b1 == 127) {
isInternal = true;
}
// Check for 192.168.x.x
else if (b1 == 192 && b2 == 168) {
isInternal = true;
}
// Check for 10.x.x.x
else if (b1 == 10) {
isInternal = true;
}
// Check for 172.16.x.x to 172.31.x.x
else if (b1 == 172 && b2 >= 16 && b2 <= 31) {
isInternal = true;
}
}
// Internal connections are only trusted when the server has no token authentication.
// With authentication configured a reverse proxy would make every client look internal.
std::optional<WSAuth> level;
std::string connectToken;
bool apiToken = false;
if (!Game::web.GetWSAuthCallback()) {
if (isInternal) level = WSAuth{ INTERNAL_WS_LEVEL, 0 };
} else if (const auto* authHeader = mg_http_get_header(const_cast<mg_http_message*>(http_msg), "Authorization");
authHeader && std::string_view(authHeader->buf, authHeader->len).starts_with("Bearer ")) {
// Bots and scripts: an API token, like the REST API takes it (and subject to the same API access rule)
const std::string token(authHeader->buf + 7, authHeader->len - 7);
level = Game::web.GetWSAuthCallback()(token);
if (level && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(level->level)) level.reset();
connectToken = token;
apiToken = true;
} else {
const auto* cookieHeader = mg_http_get_header(const_cast<mg_http_message*>(http_msg), "Cookie");
if (cookieHeader) {
std::string cookieStr = std::string(cookieHeader->buf, cookieHeader->len);
// Extract token from cookie
const std::string tokenPrefix = "dashboardToken=";
const size_t tokenPos = cookieStr.find(tokenPrefix);
if (tokenPos != std::string::npos) {
size_t valueStart = tokenPos + tokenPrefix.length();
size_t valueEnd = cookieStr.find(";", valueStart);
if (valueEnd == std::string::npos) {
valueEnd = cookieStr.length();
}
std::string token = cookieStr.substr(valueStart, valueEnd - valueStart);
level = Game::web.GetWSAuthCallback()(token);
connectToken = token;
}
}
}
if (level) {
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
g_AuthenticatedWSConnections[connection] = { level->level, level->accountId, connectToken, apiToken,
std::chrono::steady_clock::now() + WS_RECHECK_INTERVAL };
const char* connType = isInternal ? "internal" : "external";
LOG_DEBUG("Upgraded %s connection to websocket: %d.%d.%d.%d:%i", connType, MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
} else {
LOG_DEBUG("Rejected WebSocket connection - no valid authentication from %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n";
if (!reply.location.empty()) {
headers += "Location: " + reply.location + "\r\n";
}
mg_http_reply(connection, static_cast<int>(reply.status), headers.c_str(), reply.message.c_str());
}
// return cause they are now a websocket or connection closed
return;
}
// Handle HTTP request
const auto routeItr = g_HTTPRoutes.find({method, uri});
auto routeItr = g_HTTPRoutes.find({method, uri});
// If exact match not found, try pattern matching with :param syntax
if (routeItr == g_HTTPRoutes.end()) {
for (const auto& [key, route] : g_HTTPRoutes) {
if (key.first != method) continue;
const std::string& pattern = key.second;
// Simple pattern matching for :param syntax
if (pattern.find(':') != std::string::npos) {
// Split by '/' and compare segments
std::vector<std::string> patternSegments;
std::vector<std::string> uriSegments;
size_t pos = 0;
const std::string& str = pattern;
while (pos < str.length()) {
size_t slash = str.find('/', pos);
if (slash == std::string::npos) slash = str.length();
if (slash > pos) { // Skip empty segments
patternSegments.push_back(str.substr(pos, slash - pos));
}
pos = slash + 1;
}
pos = 0;
while (pos < uri.length()) {
size_t slash = uri.find('/', pos);
if (slash == std::string::npos) slash = uri.length();
if (slash > pos) { // Skip empty segments
uriSegments.push_back(uri.substr(pos, slash - pos));
}
pos = slash + 1;
}
// Check if segment counts match
if (patternSegments.size() == uriSegments.size()) {
bool matches = true;
for (size_t i = 0; i < patternSegments.size(); ++i) {
const auto& patternSeg = patternSegments[i];
const auto& uriSeg = uriSegments[i];
// If pattern segment is a parameter (starts with :), it always matches
// Otherwise it must be an exact match
if (!patternSeg.empty() && patternSeg[0] != ':' && patternSeg != uriSeg) {
matches = false;
break;
}
}
if (matches) {
routeItr = g_HTTPRoutes.find({method, pattern});
break;
}
}
}
}
}
if (routeItr != g_HTTPRoutes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
const auto& route = routeItr->second;
// Create HTTP context from request
HTTPContext context;
PopulateHTTPContext(context, http_msg, connection);
// Build complete middleware chain
std::vector<MiddlewarePtr> middlewareChain = g_GlobalMiddleware;
middlewareChain.insert(middlewareChain.end(),
route.middleware.begin(),
route.middleware.end());
// Execute middleware chain
bool chainPassed = true;
for (const auto& middleware : middlewareChain) {
if (!middleware->Process(context, reply)) {
chainPassed = false;
LOG_DEBUG("Middleware %s rejected request to %s %s",
middleware->GetName().c_str(),
context.method.c_str(),
context.path.c_str());
break;
}
}
// Call handler only if all middleware passed. A failing handler (e.g. a database error) answers 500
// instead of taking the whole server down.
if (chainPassed) {
try {
route.handle(reply, context);
} catch (const std::exception& ex) {
LOG("Error handling %s %s: %s", context.method.c_str(), context.path.c_str(), ex.what());
reply = HTTPReply{};
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
reply.message = "{\"success\":false,\"error\":\"Internal server error\"}";
}
}
} else {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Not Found\"}";
}
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
}
mg_http_reply(connection, static_cast<int>(reply.status), jsonContentType, reply.message.c_str());
// Build headers
std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n";
if (!reply.location.empty()) {
headers += "Location: " + reply.location + "\r\n";
}
// A route's own header replaces a default header of the same name
const auto headerName = [](const std::string& header) {
std::string name = header.substr(0, header.find(':'));
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
return name;
};
for (const auto& header : Game::web.GetDefaultHeaders()) {
const auto name = headerName(header);
if (std::ranges::none_of(reply.headers, [&](const std::string& h) { return headerName(h) == name; })) headers += header + "\r\n";
}
for (const auto& header : reply.headers) headers += header + "\r\n";
if (!reply.file.empty() && reply.status == eHTTPStatusCode::OK && http_msg) {
// Streamed in chunks by mongoose. Content-Type comes from the mime override (it adds its own header).
std::string extraHeaders = headers.substr(headers.find("\r\n") + 2);
const std::string mimeTypes = std::string("*=") + ContentTypeToString(reply.contentType);
mg_http_serve_opts opts{};
opts.extra_headers = extraHeaders.c_str();
opts.mime_types = mimeTypes.c_str();
// Without Accept-Encoding, so a stale "<file>.gz" next to the file is never served instead
mg_http_message request = *http_msg;
for (auto& header : request.headers) {
if (header.name.len && mg_strcasecmp(header.name, mg_str("Accept-Encoding")) == 0) header.name = mg_str("X-Ignored");
}
mg_http_serve_file(connection, &request, reply.file.c_str(), &opts);
return;
}
// Written by hand rather than with mg_http_reply: that pads Content-Length with spaces (it fills the number in
// afterwards), which strict clients such as Node's fetch reject, and it can't send binary bodies
headers += "Content-Length: " + std::to_string(reply.message.size()) + "\r\n";
const auto status = static_cast<int>(reply.status);
std::string resp = "HTTP/1.1 " + std::to_string(status) + " " + ReasonPhrase(status) + "\r\n" + headers + "\r\n";
mg_send(connection, resp.data(), resp.size());
mg_send(connection, reply.message.data(), reply.message.size());
connection->is_resp = 0;
}
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
// Check if connection is authenticated
if (g_AuthenticatedWSConnections.find(connection) == g_AuthenticatedWSConnections.end()) {
LOG_DEBUG("Received websocket message from unauthenticated connection");
mg_ws_send(connection, "{\"error\":\"Unauthorized\"}", 23, WEBSOCKET_OP_TEXT);
return;
}
if (!ws_msg) {
LOG_DEBUG("Received invalid websocket message");
return;
@@ -94,7 +463,11 @@ void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
const auto eventItr = g_WSEvents.find(event);
if (eventItr != g_WSEvents.end()) {
const auto& [_, event] = *eventItr;
event.handle(connection, good_data);
try {
event.handle(connection, good_data);
} catch (const std::exception& ex) {
LOG("Error handling websocket event %s: %s", event.name.c_str(), ex.what());
}
} else {
LOG_DEBUG("Received invalid websocket event: %s", event.c_str());
}
@@ -117,6 +490,12 @@ void HandleWSSubscribe(mg_connection* connection, json data) {
if (subItr != g_WSSubscriptions.end()) {
// get index of subscription
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
const auto connItr = g_AuthenticatedWSConnections.find(connection);
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.level < g_WSSubscriptionLevels[index]()) {
const std::string forbidden = "{\"error\":\"Forbidden\",\"subscription\":\"" + subscription + "\"}";
mg_ws_send(connection, forbidden.c_str(), forbidden.size(), WEBSOCKET_OP_TEXT);
return;
}
connection->data[index] = SubscriptionStatus::SUBSCRIBED;
// send subscribe message
mg_ws_send(connection, wsSubscribed.c_str(), wsSubscribed.size(), WEBSOCKET_OP_TEXT);
@@ -173,6 +552,9 @@ void HandleMessages(mg_connection* connection, int message, void* message_data)
case MG_EV_WS_MSG:
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
break;
case MG_EV_CLOSE:
g_AuthenticatedWSConnections.erase(connection);
break;
default:
break;
}
@@ -217,7 +599,11 @@ void Web::RegisterWSEvent(WSEvent event) {
}
}
void Web::RegisterWSSubscription(const std::string& subscription) {
void Web::RegisterWSSubscription(const std::string& subscription, uint8_t minLevel) {
RegisterWSSubscription(subscription, [minLevel] { return minLevel; });
}
void Web::RegisterWSSubscription(const std::string& subscription, std::function<uint8_t()> minLevel) {
if (!Game::web.enabled) {
LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str());
return;
@@ -227,12 +613,24 @@ void Web::RegisterWSSubscription(const std::string& subscription) {
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
if (subItr != g_WSSubscriptions.end()) {
LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str());
} else if (g_WSSubscriptions.size() >= MG_DATA_SIZE) {
LOG("Failed to register WS subscription %s: limit of %d subscriptions reached", subscription.c_str(), MG_DATA_SIZE);
} else {
LOG_DEBUG("Registered WS subscription %s", subscription.c_str());
g_WSSubscriptions.push_back(subscription);
g_WSSubscriptionLevels.push_back(std::move(minLevel));
}
}
void Web::AddGlobalMiddleware(MiddlewarePtr middleware) {
if (!middleware) {
LOG_DEBUG("Attempted to add null middleware");
return;
}
g_GlobalMiddleware.push_back(middleware);
LOG_DEBUG("Registered global middleware: %s", middleware->GetName().c_str());
}
Web::Web() {
mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger
mg_log_set(MG_LL_DEBUG);
@@ -277,8 +675,31 @@ bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
return true;
}
void Web::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
void Web::ReceiveRequests(int timeoutMs) {
mg_mgr_poll(&mgr, timeoutMs);
RecheckDueWebSockets();
}
void Web::RecheckWebSockets(uint32_t accountId) {
for (auto& [connection, client] : g_AuthenticatedWSConnections) {
if (accountId == 0 || client.accountId == accountId) client.nextCheck = {};
}
}
void Web::SendWSMessageToAccount(const std::string subscription, json& data, uint32_t accountId) {
if (!Game::web.enabled || accountId == 0) return;
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
if (subItr == g_WSSubscriptions.end()) return;
data["event"] = subscription;
const auto index = std::distance(g_WSSubscriptions.begin(), subItr);
const auto payload = data.dump();
const auto minLevel = g_WSSubscriptionLevels[index]();
for (auto* wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) {
if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue;
const auto connItr = g_AuthenticatedWSConnections.find(wc);
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.accountId != accountId || connItr->second.level < minLevel) continue;
mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT);
}
}
void Web::SendWSMessage(const std::string subscription, json& data) {
@@ -293,9 +714,13 @@ void Web::SendWSMessage(const std::string subscription, json& data) {
// tell it the event type
data["event"] = subscription;
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
for (auto *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) {
if (wc->is_websocket && wc->data[index] == SubscriptionStatus::SUBSCRIBED) {
mg_ws_send(wc, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
}
const auto payload = data.dump();
const auto minLevel = g_WSSubscriptionLevels[index]();
for (auto *wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) {
if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue;
const auto connItr = g_AuthenticatedWSConnections.find(wc);
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.level < minLevel) continue;
mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT);
}
}