feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -1,5 +1,7 @@
#include "InstanceManager.h"
#include <string>
#include <algorithm>
#include <chrono>
#include "Game.h"
#include "dServer.h"
#include "Logger.h"
@@ -7,6 +9,7 @@
#include "CDClientDatabase.h"
#include "CDClientManager.h"
#include "CDZoneTableTable.h"
#include "Database.h"
#include "MasterPackets.h"
#include "BitStreamUtils.h"
#include "ServiceType.h"
@@ -323,19 +326,79 @@ const InstancePtr& InstanceManager::FindPrivateInstance(const std::string& passw
}
int InstanceManager::GetSoftCap(LWOMAPID mapID) {
const auto limit = m_ZoneLimits.find(mapID);
if (limit != m_ZoneLimits.end() && limit->second.softCap) return std::min(static_cast<int>(*limit->second.softCap), GetHardCap(mapID));
const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
// Default to 8 which is the cap for most worlds.
return zone ? zone->population_soft_cap : 8;
return std::min(zone ? static_cast<int>(zone->population_soft_cap) : 8, GetHardCap(mapID));
}
int InstanceManager::GetHardCap(LWOMAPID mapID) {
const auto limit = m_ZoneLimits.find(mapID);
if (limit != m_ZoneLimits.end() && limit->second.hardCap) return static_cast<int>(*limit->second.hardCap);
const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
// Default to 12 which is the cap for most worlds.
return zone ? zone->population_hard_cap : 12;
}
void InstanceManager::LoadZoneLimits() {
std::vector<IServerOperations::ZoneLimit> rows;
try {
rows = Database::Get()->GetZoneLimits();
} catch (const std::exception& ex) {
LOG("Could not load zone limits, using the client's caps: %s", ex.what());
return;
}
m_ZoneLimits.clear();
for (auto& row : rows) {
if (row.zoneId == 0) continue; // character selection is never capped
LOG("Zone %u: soft cap %s, hard cap %s, %u spare instance(s)", row.zoneId, row.softCap ? std::to_string(*row.softCap).c_str() : "default",
row.hardCap ? std::to_string(*row.hardCap).c_str() : "default", row.spareInstances);
m_ZoneLimits[row.zoneId] = std::move(row);
}
for (const auto& instance : m_Instances) {
if (!instance || instance->GetIsPrivate() || instance->GetMapID() == 0) continue;
instance->SetCaps(GetSoftCap(instance->GetMapID()), GetHardCap(instance->GetMapID()));
}
}
void InstanceManager::KeepSpareInstances() {
if (m_IsShuttingDown) return;
const auto now = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
for (const auto& [mapID, limit] : m_ZoneLimits) {
if (limit.spareInstances == 0) continue;
// Follow the spare we started last: one that stops soon after starting counts as a failure and delays the next
auto& backoff = m_SpareBackoff[mapID];
if (const auto watched = backoff.Watched()) {
const auto it = std::find_if(m_Instances.begin(), m_Instances.end(), [&](const InstancePtr& instance) {
return instance && instance->GetMapID() == mapID && instance->GetInstanceID() == watched && !instance->GetShutdownComplete();
});
if (it == m_Instances.end()) {
backoff.Lost(now);
LOG("Spare instance %u of zone %u stopped soon after starting; waiting %lld s before starting another", watched, mapID,
static_cast<long long>(SpareBackoff::Delay(backoff.Failures())));
} else {
backoff.Running((*it)->GetIsReady(), now);
}
}
if (!backoff.CanStart(now)) continue;
uint32_t withRoom = 0;
for (const auto& instance : m_Instances) {
// One still starting counts: it has room, and starting another would double up
if (instance && instance->GetMapID() == mapID && instance->GetCloneID() == 0 && !instance->GetIsPrivate() &&
!instance->GetShutdownComplete() && !instance->GetIsShuttingDown() && !instance->IsFull(false)) withRoom++;
}
if (withRoom >= limit.spareInstances) continue;
LOG("Zone %u has %u instance(s) with room and should have %u; starting one", mapID, withRoom, limit.spareInstances);
const auto& started = CreateInstance(mapID, 0);
if (started) backoff.Started(started->GetInstanceID());
}
}
void InstanceManager::PruneUnreadyInstances() {
for (int i = static_cast<int>(m_Instances.size()) - 1; i >= 0; i--) {
if (!m_Instances[i]->GetIsReady()) m_Instances.erase(m_Instances.cbegin() + i);