feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -31,6 +31,7 @@
#include "ChatPackets.h"
#include "PlayerManager.h"
#include "StringifiedEnum.h"
#include "LiveEvents.h"
namespace {
std::set<uint32_t> g_TestedMissions = { 773, 774, 775, 776, 777 }; // TODO Figure out why these missions are broken sometimes
@@ -482,8 +483,9 @@ void Mission::YieldRewards() {
// Since the character is at the level cap we reward them with coins instead of UScore.
coinsToSend += info.LegoScore * Game::zoneManager->GetWorldConfig().levelCapCurrencyConversion;
} else {
characterComponent->SetUScore(characterComponent->GetUScore() + info.LegoScore);
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info.LegoScore, lootSource);
const auto uscore = LiveEvents::ScaleUScore(info.LegoScore); // a live event's U-score bonus, if one is running here
characterComponent->SetUScore(characterComponent->GetUScore() + uscore, static_cast<uint32_t>(lootSource));
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootSource);
}
}