feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

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#include "GameMessageDecoder.h"
#include <functional>
#include <map>
#include <string>
#include <utility>
#include "GameMessages.h"
#include "StartSkill.h"
#include "SyncSkill.h"
#include "EchoStartSkill.h"
#include "EchoSyncSkill.h"
#include "RequestServerProjectileImpact.h"
#include "DoClientProjectileImpact.h"
#include "MessageCapture.h"
namespace {
using json = nlohmann::json;
using Decoder = std::function<std::optional<json>(RakNet::BitStream&)>;
// Object IDs as strings: they don't fit in a JavaScript number
std::string Id(LWOOBJID id) { return std::to_string(id); }
json Point(const NiPoint3& point) { return json::array({ point.x, point.y, point.z }); }
json Rotation(const NiQuaternion& rotation) { return json::array({ rotation.x, rotation.y, rotation.z, rotation.w }); }
// A skill's behavior data, which is its own bit stream
json Bytes(const std::string& bytes) { return MessageCapture::ToHex(bytes); }
// Reads T with its Deserialize, then lists its fields with `fields`
template<typename T>
Decoder Make(std::function<void(const T&, json&)> fields) {
return [fields](RakNet::BitStream& stream) -> std::optional<json> {
T message;
if (!message.Deserialize(stream)) return std::nullopt;
json out = json::object();
fields(message, out);
return out;
};
}
// (to server, message ID) -> decoder
const std::map<std::pair<bool, MessageType::Game>, Decoder>& Decoders() {
using namespace GameMessages;
using enum MessageType::Game;
static const std::map<std::pair<bool, MessageType::Game>, Decoder> decoders{
// Sent by the client
{ { true, REQUEST_USE }, Make<RequestUse>([](const RequestUse& m, json& j) {
j = { {"bIsMultiInteractUse", m.bIsMultiInteractUse}, {"multiInteractID", m.multiInteractID},
{"multiInteractType", m.multiInteractType}, {"object", Id(m.object)}, {"secondary", m.secondary} };
}) },
{ { true, REQUEST_SERVER_OBJECT_INFO }, Make<RequestServerObjectInfo>([](const RequestServerObjectInfo& m, json& j) {
j = { {"bVerbose", m.bVerbose}, {"clientId", Id(m.clientId)}, {"targetForReport", Id(m.targetForReport)} };
}) },
{ { true, SHOOTING_GALLERY_FIRE }, Make<ShootingGalleryFire>([](const ShootingGalleryFire& m, json& j) {
j = { {"target", Point(m.target)}, {"rotation", Rotation(m.rotation)} };
}) },
{ { true, PICKUP_ITEM }, Make<PickupItem>([](const PickupItem& m, json& j) {
j = { {"lootID", Id(m.lootID)}, {"lootOwnerID", Id(m.lootOwnerID)} };
}) },
{ { true, START_SKILL }, Make<StartSkill>([](const StartSkill& m, json& j) {
j = { {"bUsedMouse", m.bUsedMouse}, {"consumableItemID", Id(m.consumableItemID)}, {"fCasterLatency", m.fCasterLatency},
{"iCastType", m.iCastType}, {"lastClickedPosit", Point(m.lastClickedPosit)}, {"optionalOriginatorID", Id(m.optionalOriginatorID)},
{"optionalTargetID", Id(m.optionalTargetID)}, {"originatorRot", Rotation(m.originatorRot)}, {"sBitStream", Bytes(m.sBitStream)},
{"skillID", m.skillID}, {"uiSkillHandle", m.uiSkillHandle} };
}) },
{ { true, SYNC_SKILL }, Make<SyncSkill>([](const SyncSkill& m, json& j) {
j = { {"bDone", m.bDone}, {"sBitStream", Bytes(m.sBitStream)}, {"uiBehaviorHandle", m.uiBehaviorHandle}, {"uiSkillHandle", m.uiSkillHandle} };
}) },
{ { true, REQUEST_SERVER_PROJECTILE_IMPACT }, Make<RequestServerProjectileImpact>([](const RequestServerProjectileImpact& m, json& j) {
j = { {"i64LocalID", Id(m.i64LocalID)}, {"i64TargetID", Id(m.i64TargetID)}, {"sBitStream", Bytes(m.sBitStream)} };
}) },
// Sent to the client
{ { false, ECHO_START_SKILL }, Make<EchoStartSkill>([](const EchoStartSkill& m, json& j) {
j = { {"bUsedMouse", m.bUsedMouse}, {"fCasterLatency", m.fCasterLatency}, {"iCastType", m.iCastType},
{"lastClickedPosit", Point(m.lastClickedPosit)}, {"optionalOriginatorID", Id(m.optionalOriginatorID)},
{"optionalTargetID", Id(m.optionalTargetID)}, {"originatorRot", Rotation(m.originatorRot)}, {"sBitStream", Bytes(m.sBitStream)},
{"skillID", m.skillID}, {"uiSkillHandle", m.uiSkillHandle} };
}) },
{ { false, ECHO_SYNC_SKILL }, Make<EchoSyncSkill>([](const EchoSyncSkill& m, json& j) {
j = { {"bDone", m.bDone}, {"sBitStream", Bytes(m.sBitStream)}, {"uiBehaviorHandle", m.uiBehaviorHandle}, {"uiSkillHandle", m.uiSkillHandle} };
}) },
{ { false, DO_CLIENT_PROJECTILE_IMPACT }, Make<DoClientProjectileImpact>([](const DoClientProjectileImpact& m, json& j) {
j = { {"i64OrgID", Id(m.i64OrgID)}, {"i64OwnerID", Id(m.i64OwnerID)}, {"i64TargetID", Id(m.i64TargetID)}, {"sBitStream", Bytes(m.sBitStream)} };
}) },
};
return decoders;
}
}
namespace GameMessageDecoder {
bool CanDecode(MessageType::Game messageId, bool toServer) {
return Decoders().contains({ toServer, messageId });
}
std::optional<nlohmann::json> Decode(MessageType::Game messageId, bool toServer, RakNet::BitStream& payload) {
const auto it = Decoders().find({ toServer, messageId });
if (it == Decoders().end()) return std::nullopt;
return it->second(payload);
}
}