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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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dGame/dGameMessages/GameMessageDecoder.cpp
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99
dGame/dGameMessages/GameMessageDecoder.cpp
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#include "GameMessageDecoder.h"
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#include <functional>
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#include <map>
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#include <string>
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#include <utility>
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#include "GameMessages.h"
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#include "StartSkill.h"
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#include "SyncSkill.h"
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#include "EchoStartSkill.h"
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#include "EchoSyncSkill.h"
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#include "RequestServerProjectileImpact.h"
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#include "DoClientProjectileImpact.h"
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#include "MessageCapture.h"
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namespace {
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using json = nlohmann::json;
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using Decoder = std::function<std::optional<json>(RakNet::BitStream&)>;
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// Object IDs as strings: they don't fit in a JavaScript number
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std::string Id(LWOOBJID id) { return std::to_string(id); }
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json Point(const NiPoint3& point) { return json::array({ point.x, point.y, point.z }); }
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json Rotation(const NiQuaternion& rotation) { return json::array({ rotation.x, rotation.y, rotation.z, rotation.w }); }
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// A skill's behavior data, which is its own bit stream
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json Bytes(const std::string& bytes) { return MessageCapture::ToHex(bytes); }
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// Reads T with its Deserialize, then lists its fields with `fields`
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template<typename T>
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Decoder Make(std::function<void(const T&, json&)> fields) {
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return [fields](RakNet::BitStream& stream) -> std::optional<json> {
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T message;
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if (!message.Deserialize(stream)) return std::nullopt;
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json out = json::object();
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fields(message, out);
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return out;
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};
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}
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// (to server, message ID) -> decoder
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const std::map<std::pair<bool, MessageType::Game>, Decoder>& Decoders() {
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using namespace GameMessages;
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using enum MessageType::Game;
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static const std::map<std::pair<bool, MessageType::Game>, Decoder> decoders{
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// Sent by the client
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{ { true, REQUEST_USE }, Make<RequestUse>([](const RequestUse& m, json& j) {
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j = { {"bIsMultiInteractUse", m.bIsMultiInteractUse}, {"multiInteractID", m.multiInteractID},
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{"multiInteractType", m.multiInteractType}, {"object", Id(m.object)}, {"secondary", m.secondary} };
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}) },
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{ { true, REQUEST_SERVER_OBJECT_INFO }, Make<RequestServerObjectInfo>([](const RequestServerObjectInfo& m, json& j) {
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j = { {"bVerbose", m.bVerbose}, {"clientId", Id(m.clientId)}, {"targetForReport", Id(m.targetForReport)} };
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}) },
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{ { true, SHOOTING_GALLERY_FIRE }, Make<ShootingGalleryFire>([](const ShootingGalleryFire& m, json& j) {
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j = { {"target", Point(m.target)}, {"rotation", Rotation(m.rotation)} };
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}) },
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{ { true, PICKUP_ITEM }, Make<PickupItem>([](const PickupItem& m, json& j) {
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j = { {"lootID", Id(m.lootID)}, {"lootOwnerID", Id(m.lootOwnerID)} };
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}) },
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{ { true, START_SKILL }, Make<StartSkill>([](const StartSkill& m, json& j) {
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j = { {"bUsedMouse", m.bUsedMouse}, {"consumableItemID", Id(m.consumableItemID)}, {"fCasterLatency", m.fCasterLatency},
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{"iCastType", m.iCastType}, {"lastClickedPosit", Point(m.lastClickedPosit)}, {"optionalOriginatorID", Id(m.optionalOriginatorID)},
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{"optionalTargetID", Id(m.optionalTargetID)}, {"originatorRot", Rotation(m.originatorRot)}, {"sBitStream", Bytes(m.sBitStream)},
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{"skillID", m.skillID}, {"uiSkillHandle", m.uiSkillHandle} };
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}) },
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{ { true, SYNC_SKILL }, Make<SyncSkill>([](const SyncSkill& m, json& j) {
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j = { {"bDone", m.bDone}, {"sBitStream", Bytes(m.sBitStream)}, {"uiBehaviorHandle", m.uiBehaviorHandle}, {"uiSkillHandle", m.uiSkillHandle} };
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}) },
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{ { true, REQUEST_SERVER_PROJECTILE_IMPACT }, Make<RequestServerProjectileImpact>([](const RequestServerProjectileImpact& m, json& j) {
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j = { {"i64LocalID", Id(m.i64LocalID)}, {"i64TargetID", Id(m.i64TargetID)}, {"sBitStream", Bytes(m.sBitStream)} };
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}) },
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// Sent to the client
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{ { false, ECHO_START_SKILL }, Make<EchoStartSkill>([](const EchoStartSkill& m, json& j) {
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j = { {"bUsedMouse", m.bUsedMouse}, {"fCasterLatency", m.fCasterLatency}, {"iCastType", m.iCastType},
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{"lastClickedPosit", Point(m.lastClickedPosit)}, {"optionalOriginatorID", Id(m.optionalOriginatorID)},
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{"optionalTargetID", Id(m.optionalTargetID)}, {"originatorRot", Rotation(m.originatorRot)}, {"sBitStream", Bytes(m.sBitStream)},
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{"skillID", m.skillID}, {"uiSkillHandle", m.uiSkillHandle} };
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}) },
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{ { false, ECHO_SYNC_SKILL }, Make<EchoSyncSkill>([](const EchoSyncSkill& m, json& j) {
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j = { {"bDone", m.bDone}, {"sBitStream", Bytes(m.sBitStream)}, {"uiBehaviorHandle", m.uiBehaviorHandle}, {"uiSkillHandle", m.uiSkillHandle} };
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}) },
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{ { false, DO_CLIENT_PROJECTILE_IMPACT }, Make<DoClientProjectileImpact>([](const DoClientProjectileImpact& m, json& j) {
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j = { {"i64OrgID", Id(m.i64OrgID)}, {"i64OwnerID", Id(m.i64OwnerID)}, {"i64TargetID", Id(m.i64TargetID)}, {"sBitStream", Bytes(m.sBitStream)} };
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}) },
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};
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return decoders;
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}
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}
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namespace GameMessageDecoder {
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bool CanDecode(MessageType::Game messageId, bool toServer) {
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return Decoders().contains({ toServer, messageId });
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}
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std::optional<nlohmann::json> Decode(MessageType::Game messageId, bool toServer, RakNet::BitStream& payload) {
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const auto it = Decoders().find({ toServer, messageId });
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if (it == Decoders().end()) return std::nullopt;
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return it->second(payload);
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}
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}
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