feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -1,4 +1,5 @@
#include "PropertyManagementComponent.h"
#include "DashboardNotify.h"
#include <sstream>
@@ -147,6 +148,7 @@ void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
UpdateApprovedStatus(false, "Your property is empty. Please place a model to have a public property.");
} else {
Database::Get()->UpdatePropertyModerationInfo(info);
DashboardNotify::Changed("properties", propertyId);
}
}
@@ -165,6 +167,7 @@ void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::s
Database::Get()->UpdateLastSave(info);
Database::Get()->UpdatePropertyDetails(info);
DashboardNotify::Changed("properties", propertyId);
OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
}
@@ -220,6 +223,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
info.description = description;
Database::Get()->InsertNewProperty(info, templateId, worldId);
DashboardNotify::Changed("properties", propertyId);
auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
if (zoneControlObject) zoneControlObject->GetScript()->OnZonePropertyRented(zoneControlObject, entity);
@@ -574,6 +578,7 @@ void PropertyManagementComponent::UpdateApprovedStatus(const bool value, const s
info.rejectionReason = rejectionReason;
Database::Get()->UpdatePropertyModerationInfo(info);
DashboardNotify::Changed("properties", propertyId);
}
void PropertyManagementComponent::Load() {
@@ -718,6 +723,7 @@ void PropertyManagementComponent::Save() {
info.id = propertyId;
info.lastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
Database::Get()->UpdateLastSave(info);
DashboardNotify::Changed("properties", propertyId);
}
void PropertyManagementComponent::AddModel(LWOOBJID modelId, LWOOBJID spawnerId) {
@@ -812,3 +818,10 @@ void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMess
modelComponent->OnChatMessageReceived(sMessage);
}
}
void PropertyManagementComponent::ApplyModeration(const bool approved, const std::string& reason) {
rejectionReason = approved ? "" : reason;
// The dashboard makes rejected properties private; don't let a later save here publish it again
if (!approved) privacyOption = PropertyPrivacyOption::Private;
OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
}