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feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -118,6 +118,9 @@ public:
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*/
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LWOOBJID GetDatabaseId() const;
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// A moderator approved or rejected this pet's name (from the dashboard); updates it live for everyone
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void ApplyNameModeration(bool approved);
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/**
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* Returns the ID of the object that the pet is currently interacting with, could be a treasure chest or a switch
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* @return the ID of the object that the pet is currently interacting with
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@@ -176,8 +179,9 @@ public:
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/**
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* Sets the name of the pet to be moderated
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* @param petName the name of the pet to set
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* @param owner the character that owns the pet, saved with the name
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*/
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void SetPetNameForModeration(const std::string& petName);
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void SetPetNameForModeration(const std::string& petName, const LWOOBJID owner);
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/**
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* Loads the pet name up for moderation along with the moderation status from the database and sets them for this
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