feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -118,6 +118,9 @@ public:
*/
LWOOBJID GetDatabaseId() const;
// A moderator approved or rejected this pet's name (from the dashboard); updates it live for everyone
void ApplyNameModeration(bool approved);
/**
* Returns the ID of the object that the pet is currently interacting with, could be a treasure chest or a switch
* @return the ID of the object that the pet is currently interacting with
@@ -176,8 +179,9 @@ public:
/**
* Sets the name of the pet to be moderated
* @param petName the name of the pet to set
* @param owner the character that owns the pet, saved with the name
*/
void SetPetNameForModeration(const std::string& petName);
void SetPetNameForModeration(const std::string& petName, const LWOOBJID owner);
/**
* Loads the pet name up for moderation along with the moderation status from the database and sets them for this