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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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#include "PetComponent.h"
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#include "DashboardNotify.h"
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#include "GameMessages.h"
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#include "BrickDatabase.h"
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#include "CDClientDatabase.h"
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@@ -566,7 +567,8 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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if (autoRejectNames && owner && owner->GetCharacter() && owner->GetCharacter()->GetParentUser()->GetIsMuted()) {
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m_ModerationStatus = 2; // Approved
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std::string forcedName = "Pet";
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Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus) });
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Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus), m_Owner });
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DashboardNotify::Changed("pet_names", m_DatabaseId);
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GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
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GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
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} else {
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@@ -574,7 +576,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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m_Name = "";
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//Save our pet's new name to the db:
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SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
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SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name), m_Owner);
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GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
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GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
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@@ -606,14 +608,15 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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m_Name = "";
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std::string forcedName = "Pet";
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Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus) });
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Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ forcedName, static_cast<int32_t>(m_ModerationStatus), m_Tamer });
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DashboardNotify::Changed("pet_names", m_DatabaseId);
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LOG("AccountID: %i is muted, forcing use of predefined pet name", tamer->GetCharacter()->GetParentUser()->GetAccountID());
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} else {
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m_ModerationStatus = 1; // Pending
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m_Name = "";
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//Save our pet's new name to the db:
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SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
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SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name), m_Tamer);
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}
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Game::entityManager->SerializeEntity(m_Parent);
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@@ -1046,7 +1049,7 @@ PetComponent::~PetComponent() {
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m_Owner = LWOOBJID_EMPTY;
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}
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void PetComponent::SetPetNameForModeration(const std::string& petName) {
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void PetComponent::SetPetNameForModeration(const std::string& petName, const LWOOBJID owner) {
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int approved = 1; //default, in mod
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//Make sure that the name isn't already auto-approved:
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@@ -1055,7 +1058,8 @@ void PetComponent::SetPetNameForModeration(const std::string& petName) {
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}
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//Save to db:
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Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ petName, approved });
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Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ petName, approved, owner });
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DashboardNotify::Changed("pet_names", m_DatabaseId);
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}
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void PetComponent::LoadPetNameFromModeration() {
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@@ -1071,3 +1075,26 @@ void PetComponent::LoadPetNameFromModeration() {
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void PetComponent::SetPreconditions(const std::string& preconditions) {
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m_Preconditions = std::make_optional<PreconditionExpression>(preconditions);
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}
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void PetComponent::ApplyNameModeration(const bool approved) {
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auto* owner = GetOwner();
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if (approved) {
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LoadPetNameFromModeration();
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} else {
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// Rejected names are removed; the pet goes back to having no name until a new one is chosen
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m_ModerationStatus = 0;
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m_Name = "";
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}
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if (owner) {
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if (auto* inventoryComponent = owner->GetComponent<InventoryComponent>()) {
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auto data = inventoryComponent->GetDatabasePet(m_DatabaseId);
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data.name = m_Name;
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data.moderationState = m_ModerationStatus;
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inventoryComponent->SetDatabasePet(m_DatabaseId, data);
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}
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GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
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GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
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}
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GameMessages::SendPetNameChanged(m_Parent->GetObjectID(), m_ModerationStatus, GeneralUtils::UTF8ToUTF16(m_Name), GeneralUtils::UTF8ToUTF16(m_OwnerName), UNASSIGNED_SYSTEM_ADDRESS);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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