feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -1,4 +1,5 @@
#include "DestroyableComponent.h"
#include "EconomyLedger.h"
#include "BitStream.h"
#include "Logger.h"
#include "Game.h"
@@ -716,6 +717,11 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
auto* owner = Game::entityManager->GetEntity(source);
// Where players die and what killed them (the killer itself, not whoever owns it; 0 when it is already gone)
if (m_Parent->IsPlayer()) {
EconomyLedger::RecordMapEvent(IEconomyLedger::eMapEvent::PLAYER_DEATHS, owner ? owner->GetLOT() : 0, m_Parent->GetPosition(), 1, m_Parent);
}
if (owner != nullptr) {
owner = owner->GetOwner(); // If the owner is overwritten, we collect that here
@@ -729,6 +735,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
inventoryComponent->TriggerPassiveAbility(PassiveAbilityTrigger::EnemySmashed, m_Parent);
}
if (isEnemy && owner->IsPlayer()) {
EconomyLedger::RecordMapEvent(IEconomyLedger::eMapEvent::ENEMY_KILLS, m_Parent->GetLOT(), m_Parent->GetPosition(), 1, owner);
} else if (owner->IsPlayer() && !m_Parent->IsPlayer()) {
EconomyLedger::RecordMapEvent(IEconomyLedger::eMapEvent::SMASHABLES_SMASHED, m_Parent->GetLOT(), m_Parent->GetPosition(), 1, owner);
}
auto* missions = owner->GetComponent<MissionComponent>();
if (missions != nullptr) {
@@ -785,6 +797,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
lootMsg.item = LOT_NULL;
GameMessages::DeliverLocally(lootMsg);
character->SetCoins(coinsTotal, eLootSourceType::DELETION);
EconomyLedger::RecordMapEvent(IEconomyLedger::eMapEvent::PLAYER_COIN_DROPS, 0, m_Parent->GetPosition(), static_cast<int64_t>(coinsToLose), m_Parent);
}
}
@@ -970,7 +983,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
auto uscoreToLose = static_cast<uint64_t>(uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100.0f));
LOG("Player %llu has lost %llu uscore!", m_Parent->GetObjectID(), uscoreToLose);
character->SetUScore(uscore - uscoreToLose);
character->SetUScore(uscore - uscoreToLose, EconomyLedger::HARDCORE_DEATH_SOURCE);
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
@@ -1013,6 +1026,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
//lose all coins:
chars->SetCoins(coins, eLootSourceType::NONE);
if (coinsToDrop > 0) EconomyLedger::RecordMapEvent(IEconomyLedger::eMapEvent::PLAYER_COIN_DROPS, 0, m_Parent->GetPosition(), static_cast<int64_t>(coinsToDrop), m_Parent);
//drop all coins:
constexpr auto MAX_TO_DROP_PER_GM = 100'000;
@@ -1054,7 +1068,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier() * uscoreReduction;
LOG("Rewarding player %llu with %i uscore for killing enemy %i", player->GetObjectID(), uscore, lot);
playerStats->SetUScore(playerStats->GetUScore() + uscore);
playerStats->SetUScore(playerStats->GetUScore() + uscore, EconomyLedger::HARDCORE_KILL_SOURCE);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
Game::entityManager->SerializeEntity(m_Parent);