feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -1,4 +1,5 @@
#include "UserManager.h"
#include "DashboardNotify.h"
#include <fstream>
#include <future>
#include <sstream>
@@ -147,6 +148,14 @@ User* UserManager::GetUser(const std::string& username) {
return nullptr;
}
std::vector<User*> UserManager::GetUsersForAccount(uint32_t accountId) {
std::vector<User*> users;
for (const auto& [_, user] : m_Users) {
if (user && user->GetAccountID() == accountId) users.push_back(user);
}
return users;
}
bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
const auto& it = m_Users.find(sysAddr);
@@ -415,6 +424,8 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
info.accountId = u->GetAccountID();
Database::Get()->InsertNewCharacter(info);
DashboardNotify::Changed("characters", objectID);
if (!pendingName.empty()) DashboardNotify::Changed("pending_names", objectID);
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml.str());
@@ -448,6 +459,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
} else {
LOG("Deleting character %llu", objectID);
Database::Get()->DeleteCharacter(objectID);
DashboardNotify::Changed("characters", objectID);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
@@ -517,16 +529,20 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
if (!Database::Get()->IsNameInUse(newName)) {
if (autoRejectNames) {
Database::Get()->SetCharacterName(objectID, newName);
DashboardNotify::Changed("characters", objectID);
LOG("Character %s auto-renamed to preapproved name %s due to mute", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else if (IsNamePreapproved(newName)) {
Database::Get()->SetCharacterName(objectID, newName);
DashboardNotify::Changed("characters", objectID);
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else {
Database::Get()->SetPendingCharacterName(objectID, newName);
DashboardNotify::Changed("characters", objectID);
DashboardNotify::Changed("pending_names", objectID);
LOG("Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);