feat: web dashboard and playground work

The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 17:52:10 -05:00
parent 854d02f509
commit e213a7aeff
681 changed files with 88310 additions and 1321 deletions

View File

@@ -9,3 +9,20 @@ std::optional<bool> SQLiteDatabase::IsPlaykeyActive(const int32_t playkeyId) {
return keyCheckRes.getIntField("active");
}
#include "json.hpp"
void SQLiteDatabase::CreatePlayKey(const std::string_view keyString, const uint32_t uses, const std::string_view notes) {
ExecuteInsert("INSERT INTO play_keys (key_string, key_uses, active, created_at, notes) VALUES (?, ?, 1, datetime('now'), ?);", keyString, uses, notes);
}
void SQLiteDatabase::SetPlayKeyActive(const int32_t playkeyId, const bool active) {
ExecuteUpdate("UPDATE play_keys SET active = ? WHERE id = ?;", active ? 1 : 0, playkeyId);
}
uint32_t SQLiteDatabase::GetPlayKeyCount() {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) as count FROM play_keys;");
if (res.eof()) return 0;
return res.getIntField("count");
}