mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-23 21:22:49 +00:00
feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,6 +3,8 @@
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <vector>
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enum ePropertySortType : int32_t;
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@@ -21,6 +23,7 @@ public:
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uint32_t claimedTime{};
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uint32_t reputation{};
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float performanceCost{};
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uint32_t zoneId{};
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};
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struct PropertyLookup {
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@@ -65,5 +68,44 @@ public:
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// Insert a new property into the database.
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virtual void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) = 0;
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// Get paginated list of properties with optional search/filtering for DataTables
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// Returns a JSON-formatted string with the property data and metadata
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virtual std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true, bool pendingOnly = false) = 0;
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virtual uint32_t GetPropertyCount() = 0;
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// Approve a property by id
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virtual void ApproveProperty(const LWOOBJID propertyId) = 0;
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// ---- Property showcase (dashboard): only properties that are public and approved by a moderator ----
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enum class ShowcaseSort : uint8_t {
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REPUTATION, // highest first, like the game's "popular" list
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NEWEST, // last changed first
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NAME,
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};
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struct ShowcaseQuery {
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std::string search; // matched against the property name, description and owner's name
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uint32_t zoneId{}; // 0: every zone
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ShowcaseSort sort{ ShowcaseSort::REPUTATION };
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uint32_t start{};
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uint32_t length{ 24 };
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};
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struct ShowcaseEntry {
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IProperty::Info info;
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std::string ownerName; // the owner character's name
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uint32_t modelCount{};
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};
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struct ShowcaseResult {
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uint32_t total{}; // matching the query without start/length
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std::vector<ShowcaseEntry> entries;
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};
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// Approved (mod_approved = 1) public (privacy_option = 2) properties whose owner character still exists
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virtual ShowcaseResult GetShowcaseProperties(const ShowcaseQuery& query) = 0;
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};
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#endif //!__IPROPERTY__H__
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