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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix: Implement missing survival tooltip script (#1679)
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area
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0f8c5b436d
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@ -6341,3 +6341,37 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
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SEND_PACKET;
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SEND_PACKET;
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}
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}
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void GameMessages::DisplayTooltip::Send() const {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(target);
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bitStream.Write(msgId);
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bitStream.Write(doOrDie);
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bitStream.Write(noRepeat);
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bitStream.Write(noRevive);
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bitStream.Write(isPropertyTooltip);
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bitStream.Write(show);
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bitStream.Write(translate);
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bitStream.Write(time);
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bitStream.Write<int32_t>(id.size());
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bitStream.Write(id);
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std::string toWrite;
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for (const auto* item : localizeParams) {
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toWrite += item->GetString() + "\n";
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}
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if (!toWrite.empty()) toWrite.pop_back();
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bitStream.Write<int32_t>(toWrite.size());
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bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
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if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
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bitStream.Write<int32_t>(imageName.size());
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bitStream.Write(imageName);
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bitStream.Write<int32_t>(text.size());
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bitStream.Write(text);
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SEND_PACKET;
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}
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@ -11,6 +11,7 @@
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#include "eCyclingMode.h"
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#include "eCyclingMode.h"
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#include "eLootSourceType.h"
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#include "eLootSourceType.h"
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#include "Brick.h"
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#include "Brick.h"
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#include "MessageType/Game.h"
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class AMFBaseValue;
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class AMFBaseValue;
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class Entity;
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class Entity;
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@ -20,6 +21,7 @@ class User;
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class Leaderboard;
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class Leaderboard;
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class PropertySelectQueryProperty;
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class PropertySelectQueryProperty;
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class TradeItem;
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class TradeItem;
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class LDFBaseData;
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enum class eAnimationFlags : uint32_t;
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enum class eAnimationFlags : uint32_t;
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@ -47,6 +49,15 @@ enum class eCameraTargetCyclingMode : int32_t {
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};
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};
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namespace GameMessages {
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namespace GameMessages {
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struct GameMsg {
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GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
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virtual ~GameMsg() = default;
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virtual void Send() const {}
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MessageType::Game msgId;
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LWOOBJID target{ LWOOBJID_EMPTY };
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SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
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};
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class PropertyDataMessage;
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class PropertyDataMessage;
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void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
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void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
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void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
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void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
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@ -680,6 +691,22 @@ namespace GameMessages {
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// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
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// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
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void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
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struct DisplayTooltip : public GameMsg {
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DisplayTooltip() : GameMsg(MessageType::Game::DISPLAY_TOOLTIP) {}
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bool doOrDie{};
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bool noRepeat{};
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bool noRevive{};
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bool isPropertyTooltip{};
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bool show{};
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bool translate{};
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int32_t time{};
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std::u16string id{};
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std::vector<LDFBaseData*> localizeParams{};
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std::u16string imageName{};
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std::u16string text{};
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void Send() const override;
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};
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};
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};
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#endif // GAMEMESSAGES_H
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#endif // GAMEMESSAGES_H
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@ -328,6 +328,7 @@
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#include "LupGenericInteract.h"
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#include "LupGenericInteract.h"
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#include "WblRobotCitizen.h"
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#include "WblRobotCitizen.h"
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#include "EnemyClearThreat.h"
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#include "EnemyClearThreat.h"
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#include "AgSpiderBossMessage.h"
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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@ -688,6 +689,7 @@ namespace {
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{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}},
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{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}},
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{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
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{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
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{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
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{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
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{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
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};
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};
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81
dScripts/ai/AG/AgSpiderBossMessage.cpp
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81
dScripts/ai/AG/AgSpiderBossMessage.cpp
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@ -0,0 +1,81 @@
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#include "AgSpiderBossMessage.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "RenderComponent.h"
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Box AgSpiderBossMessage::GetBox(Entity* self) const {
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return self->GetVar<Box>(u"box");
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}
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void AgSpiderBossMessage::SetBox(Entity* self, const Box& box) const {
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self->SetVar(u"box", box);
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}
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void AgSpiderBossMessage::MakeBox(Entity* self) const {
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auto box = GetBox(self);
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if (box.boxTarget == LWOOBJID_EMPTY || box.isDisplayed || box.boxSelf == LWOOBJID_EMPTY) return;
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box.isDisplayed = true;
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SetBox(self, box);
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self->AddTimer("BoxTimer", box.boxTime);
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const auto* const tgt = Game::entityManager->GetEntity(box.boxTarget);
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if (!tgt) return;
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GameMessages::DisplayTooltip tooltip;
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tooltip.target = tgt->GetObjectID();
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tooltip.sysAddr = tgt->GetSystemAddress();
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tooltip.show = true;
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tooltip.text = box.boxText;
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tooltip.time = box.boxTime * 1000; // to ms
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tooltip.Send();
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}
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void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target || !target->IsPlayer()) return;
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auto box = GetBox(self);
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// knockback the target
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auto forward = target->GetRotation().GetForwardVector();
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box.boxTarget = target->GetObjectID();
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GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
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RenderComponent::PlayAnimation(target, "knockback-recovery");
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forward.y += 15;
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forward.x *= 100;
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forward.z *= 100;
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GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
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if (box.isTouch || box.isDisplayed) return;
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box.boxSelf = self->GetObjectID();
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box.isTouch = true;
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box.boxText = u"%[SPIDER_CAVE_MESSAGE]";
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SetBox(self, box);
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self->AddTimer("EventTimer", 0.1f);
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}
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void AgSpiderBossMessage::OnOffCollisionPhantom(Entity* self, Entity* target) {
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if (!target) return;
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auto box = GetBox(self);
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box.isTouch = false;
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box.Reset();
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SetBox(self, box);
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}
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void AgSpiderBossMessage::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "BoxTimer") {
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auto box = GetBox(self);
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box.isDisplayed = false;
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SetBox(self, box);
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ResetBox(self);
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} else if (timerName == "EventTimer") {
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auto box = GetBox(self);
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MakeBox(self);
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}
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}
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void AgSpiderBossMessage::ResetBox(Entity* self) const {
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auto box = GetBox(self);
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box.Reset();
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SetBox(self, box);
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}
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37
dScripts/ai/AG/AgSpiderBossMessage.h
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37
dScripts/ai/AG/AgSpiderBossMessage.h
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@ -0,0 +1,37 @@
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#ifndef AGSPIDERBOSSMESSAGE_H
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#define AGSPIDERBOSSMESSAGE_H
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#include "CppScripts.h"
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struct Box {
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LWOOBJID boxTarget{};
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bool isDisplayed{};
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bool isTouch{};
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bool isFirst{};
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LWOOBJID boxSelf{};
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std::u16string boxText{};
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int32_t boxTime{ 1 };
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void Reset() {
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boxTarget = LWOOBJID_EMPTY;
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isDisplayed = false;
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isTouch = false;
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isFirst = false;
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boxSelf = LWOOBJID_EMPTY;
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boxText.clear();
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boxTime = 1;
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}
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};
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class AgSpiderBossMessage : public CppScripts::Script {
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public:
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Box GetBox(Entity* self) const;
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void SetBox(Entity* self, const Box& box) const;
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void MakeBox(Entity* self) const;
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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void OnOffCollisionPhantom(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void ResetBox(Entity* self) const;
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};
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#endif //!AGSPIDERBOSSMESSAGE_H
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@ -1,6 +1,7 @@
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set(DSCRIPTS_SOURCES_AI_AG
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set(DSCRIPTS_SOURCES_AI_AG
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"AgShipPlayerDeathTrigger.cpp"
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"AgShipPlayerDeathTrigger.cpp"
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"AgSpaceStuff.cpp"
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"AgSpaceStuff.cpp"
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"AgSpiderBossMessage.cpp"
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"AgShipShake.cpp"
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"AgShipShake.cpp"
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"AgShipPlayerShockServer.cpp"
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"AgShipPlayerShockServer.cpp"
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"AgImagSmashable.cpp"
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"AgImagSmashable.cpp"
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