mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
fix: Don't only store properties visited as the cloneID
This commit is contained in:
parent
304af7922a
commit
e167c2ac6c
@ -15,7 +15,9 @@ enum class eCharacterVersion : uint32_t {
|
||||
// Fixes vault size value
|
||||
VAULT_SIZE,
|
||||
// Fixes speed base value in level component
|
||||
UP_TO_DATE, // will become SPEED_BASE
|
||||
SPEED_BASE,
|
||||
// Fix Tracking of properties visited for achievements
|
||||
UP_TO_DATE // Will become PROPERTIES_VISITED
|
||||
};
|
||||
|
||||
#endif //!__ECHARACTERVERSION__H__
|
||||
|
@ -620,3 +620,17 @@ bool MissionComponent::HasCollectible(int32_t collectibleID) {
|
||||
bool MissionComponent::HasMission(uint32_t missionId) {
|
||||
return GetMission(missionId) != nullptr;
|
||||
}
|
||||
|
||||
void MissionComponent::FixPropertyVistingMissions(){
|
||||
auto missionIDsToCheck = {1199, 1200, 1201, 1202, 1739};
|
||||
for (auto& missionID : missionIDsToCheck){
|
||||
auto mission = GetMission(missionID);
|
||||
if (!mission || mission->GetMissionState() == eMissionState::COMPLETE) continue;
|
||||
auto tasks = mission->GetTasks();
|
||||
if (tasks.empty()) continue;;
|
||||
for (auto& task :tasks) {
|
||||
task->SetProgress(0, false);
|
||||
task->SetUnique();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,6 +170,11 @@ public:
|
||||
*/
|
||||
bool HasMission(uint32_t missionId);
|
||||
|
||||
/**
|
||||
* Clears property visitng missions if they have not been completed
|
||||
*/
|
||||
void FixPropertyVistingMissions();
|
||||
|
||||
private:
|
||||
/**
|
||||
* All the missions owned by this entity, mapped by mission ID
|
||||
|
@ -332,12 +332,12 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
case eMissionTaskType::VISIT_PROPERTY:
|
||||
{
|
||||
if (!InAllTargets(value)) break;
|
||||
|
||||
if (std::find(unique.begin(), unique.end(), static_cast<uint32_t>(associate)) != unique.end()) break;
|
||||
uint64_t key = (static_cast<uint64_t>(value) << 31U) | associate;
|
||||
if (std::find(unique.begin(), unique.end(), static_cast<uint32_t>(key)) != unique.end()) break;
|
||||
|
||||
AddProgress(count);
|
||||
|
||||
unique.push_back(associate);
|
||||
unique.push_back(key);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ public:
|
||||
* Sets the uniquely visited list of locations
|
||||
* @param value the uniquely visited list of locations
|
||||
*/
|
||||
void SetUnique(const std::vector<uint32_t>& value);
|
||||
void SetUnique(const std::vector<uint32_t>& value = {});
|
||||
|
||||
/**
|
||||
* Returns the possibly target values for this mission task for progression
|
||||
|
@ -59,6 +59,7 @@
|
||||
#include "PropertyManagementComponent.h"
|
||||
#include "AssetManager.h"
|
||||
#include "LevelProgressionComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eBlueprintSaveResponseType.h"
|
||||
#include "Amf3.h"
|
||||
#include "NiPoint3.h"
|
||||
@ -1035,6 +1036,8 @@ void HandlePacket(Packet* packet) {
|
||||
// Do charxml fixes here
|
||||
auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
|
||||
if (!levelComponent) return;
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
|
||||
auto version = levelComponent->GetCharacterVersion();
|
||||
switch(version) {
|
||||
@ -1051,6 +1054,10 @@ void HandlePacket(Packet* packet) {
|
||||
case eCharacterVersion::VAULT_SIZE:
|
||||
Game::logger->Log("WorldServer", "Updaing Speedbase");
|
||||
levelComponent->SetRetroactiveBaseSpeed();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::SPEED_BASE);
|
||||
case eCharacterVersion::SPEED_BASE:
|
||||
Game::logger->Log("WorldServer", "Fixing Properties Visited");
|
||||
missionComponent->FixPropertyVistingMissions();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
|
||||
case eCharacterVersion::UP_TO_DATE:
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user