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@ -785,4 +785,4 @@ void CharacterComponent::AwardClaimCodes() {
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body << "%[RewardCodes_" << rewardCode << "_bodyText]";
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body << "%[RewardCodes_" << rewardCode << "_bodyText]";
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Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
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Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
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}
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}
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}
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}
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@ -2,4 +2,4 @@ CREATE TABLE IF NOT EXISTS accounts_rewardcodes (
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account_id INT NOT NULL REFERENCES accounts(id),
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account_id INT NOT NULL REFERENCES accounts(id),
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rewardcode INT NOT NULL,
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rewardcode INT NOT NULL,
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PRIMARY KEY (account_id, rewardcode)
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PRIMARY KEY (account_id, rewardcode)
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);
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);
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@ -11,4 +11,4 @@ dont_use_keys=0
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# Default 4,30
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# Default 4,30
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# 4 allows LEGOClub access
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# 4 allows LEGOClub access
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# 30 makes the client not consume bricks when in bbb mode
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# 30 makes the client not consume bricks when in bbb mode
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rewardcodes=4,30
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rewardcodes=4,30
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