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feat(net): MATCH_REQUEST and MATCH_TRANSFER chat packets and the chat server's MatchUpdate
MATCH_TRANSFER is appended after GUILD_DISBAND (71); the chat ids from CREATE_TEAM on are pinned. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -76,5 +76,6 @@ namespace MessageType {
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CREATE_TEAM,
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GUILD_SET_RANK, // world -> chat: /gpromote, /gdemote, /gleader
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GUILD_DISBAND, // world -> chat: /gdisband
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MATCH_TRANSFER, // chat -> world: a lobby's match has an instance; send these players there
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};
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}
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