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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
Server: Secure Master packet handling
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b33e9935f5
commit
e10351bde6
@ -110,40 +110,20 @@ Packet* dServer::ReceiveFromMaster() {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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mLogger->Log("dServer", "Lost our connection to master, shutting DOWN!");
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mMasterConnectionActive = false;
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mMasterPeer->DeallocatePacket(packet);
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packet = nullptr;
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//ConnectToMaster(); //We'll just shut down now
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}
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if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
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} else if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
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mLogger->Log("dServer", "Established connection to master, zone (%i), instance (%i)", this->GetZoneID(), this->GetInstanceID());
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mMasterConnectionActive = true;
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mMasterSystemAddress = packet->systemAddress;
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MasterPackets::SendServerInfo(this, packet);
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mMasterPeer->DeallocatePacket(packet);
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packet = nullptr;
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}
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
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break;
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}
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case eMasterMessageType::SHUTDOWN:
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*mShouldShutdown = true;
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break;
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//When we handle these packets in World instead dServer, we just return the packet's pointer.
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default:
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return packet;
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}
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}
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}
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mMasterPeer->DeallocatePacket(packet);
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}
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return nullptr;
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}
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Packet* dServer::Receive() {
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@ -97,6 +97,7 @@ void WorldShutdownSequence();
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void WorldShutdownProcess(uint32_t zoneId);
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void FinalizeShutdown();
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void SendShutdownMessageToMaster();
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void HandleMasterPacket(Packet* packet);
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dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
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void HandlePacketChat(Packet* packet);
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@ -413,7 +414,7 @@ int main(int argc, char** argv) {
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//Check for packets here:
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packet = Game::server->ReceiveFromMaster();
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if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
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HandlePacket(packet);
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HandleMasterPacket(packet);
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Game::server->DeallocateMasterPacket(packet);
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}
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@ -677,64 +678,7 @@ void HandlePacketChat(Packet* packet) {
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}
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) return;
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auto c = user->GetLastUsedChar();
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if (!c) {
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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return;
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}
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auto* entity = Game::entityManager->GetEntity(c->GetObjectID());
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if (!entity) {
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entity = Player::GetPlayer(packet->systemAddress);
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}
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if (entity) {
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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Game::logger->Log("WorldServer", "Deleting player %llu", entity->GetObjectID());
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Game::entityManager->DestroyEntity(entity);
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}
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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bitStream.Write(user->GetLoggedInChar());
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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if (PropertyManagementComponent::Instance() != nullptr) {
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PropertyManagementComponent::Instance()->Save();
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}
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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}
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if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
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if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
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AuthPackets::HandleHandshake(Game::server, packet);
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}
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}
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void HandleMasterPacket(Packet* packet) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
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@ -873,6 +817,65 @@ void HandlePacket(Packet* packet) {
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return;
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}
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) return;
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auto c = user->GetLastUsedChar();
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if (!c) {
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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return;
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}
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auto* entity = Game::entityManager->GetEntity(c->GetObjectID());
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if (!entity) {
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entity = Player::GetPlayer(packet->systemAddress);
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}
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if (entity) {
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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Game::logger->Log("WorldServer", "Deleting player %llu", entity->GetObjectID());
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Game::entityManager->DestroyEntity(entity);
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}
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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bitStream.Write(user->GetLoggedInChar());
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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if (PropertyManagementComponent::Instance() != nullptr) {
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PropertyManagementComponent::Instance()->Save();
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}
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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}
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if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
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if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
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AuthPackets::HandleHandshake(Game::server, packet);
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}
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}
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if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
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@ -1059,7 +1062,7 @@ void HandlePacket(Packet* packet) {
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if (!levelComponent) return;
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auto version = levelComponent->GetCharacterVersion();
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switch(version) {
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switch (version) {
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case eCharacterVersion::RELEASE:
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// TODO: Implement, super low priority
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case eCharacterVersion::LIVE:
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