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Revert "feat(ugc): glitter flecks still by default"
This reverts commit 752c918311.
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@@ -94,8 +94,7 @@ brushed_colors=298,300,1002,1004
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# transparent ones, S<id>_GlitterAlpha_Model: 21 is LEGO-AnimUV, which lays a white fleck texture stored in the .nif
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# over the color and moves it. 0: off, glitter stays plastic.
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# glitter_size: the fleck texture's tile in model units (a stud is 0.8); glitter_density: flecks in a tile;
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# glitter_speed: 0 (the default) keeps the flecks still, like those set in glitter plastic; 1 moves them a tile in
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# 7 s one way and 11 s the other.
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# glitter_speed: 1 moves the flecks a tile in 7 s one way and 11 s the other, 0 keeps them still.
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# glitter_colors: LEGO color ids that are glitter whatever their type (empty: the default, 114,117, which LEGO's color
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# data calls glitter; none: no colors)
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shader_glitter=21
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@@ -103,7 +102,7 @@ glitter_material_types=glitter
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glitter_colors=114,117
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glitter_size=1.6
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glitter_density=50
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glitter_speed=0
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glitter_speed=1
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# Satin (opal) colors stay transparent plastic (the client has no satin shader) but are made milky:
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# satin_colors: color ids (empty: the default, LEGO's satin colors 360,362,363,364,365,366,367,376; none: off),
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# satin_opacity: their transparent bricks' opacity in percent (instead of transparent_opacity),
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