Revert "feat(ugc): glitter flecks still by default"

This reverts commit 752c918311.
This commit is contained in:
Aaron Kimbrell
2026-09-28 13:51:54 -05:00
parent fa563a558a
commit e0ccd3a016
4 changed files with 5 additions and 6 deletions

View File

@@ -121,7 +121,7 @@ namespace {
settings.shaders.glitter = std::min(Setting<uint32_t>("shader_glitter", 21), 9999u);
settings.shaders.glitterParams.tile = std::clamp(Setting<float>("glitter_size", 1.6f), 0.1f, 100.0f);
settings.shaders.glitterParams.flecks = std::min(Setting<uint32_t>("glitter_density", 50), 2000u);
settings.shaders.glitterParams.speed = std::clamp(Setting<float>("glitter_speed", 0.0f), 0.0f, 100.0f);
settings.shaders.glitterParams.speed = std::clamp(Setting<float>("glitter_speed", 1.0f), 0.0f, 100.0f);
// Which Materials.xml MaterialTypes are metal, brushed steel and glitter
for (const auto& [key, look] : { std::pair{ "metal_material_types", UgcModel::eLook::METAL }, std::pair{ "brushed_material_types", UgcModel::eLook::BRUSHED },
std::pair{ "glitter_material_types", UgcModel::eLook::GLITTER } }) {