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fix crash
tested that sending an empty packet with this messageID no longer crashes the chat server
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@ -148,10 +148,9 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
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if (team != nullptr) {
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team->zoneId = zoneId;
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}
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UpdateTeamsOnWorld(team, false);
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}
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}
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void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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CBITSTREAM;
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