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feat(combat): destroyables keep their attack priority
DestructibleComponent.attack_priority is loaded onto the DestroyableComponent as a signed value. The client's LWODestroyableComponent (LoadDataFromTemplate, 0x00c9f900) starts it at 1 and keeps 1 when the column is empty, and answers GetAttackPriority with it; the server now does the same so TacArcs can order their targets by it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -439,6 +439,7 @@ void Entity::Initialize() {
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comp->SetIsSmashable(comp->GetIsSmashable() || destCompData[0].isSmashable);
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comp->SetIsNPC(destCompData[0].isnpc);
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comp->SetAttackPriority(destCompData[0].attack_priority);
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comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
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comp->SetCurrencyIndex(destCompData[0].CurrencyIndex);
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