mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
feat: Reward codes (#1308)
* feat: reward codes this is for giving rewards across characters as the did in live. Tested that the default config works Tested that all claim codes work Tested that saving and loading claim codes work Tested that mail sends correctly * newlines * include array * delete cascade * newline * address feedback
This commit is contained in:
@@ -37,6 +37,7 @@
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#include "CDPropertyTemplateTable.h"
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#include "CDFeatureGatingTable.h"
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#include "CDRailActivatorComponent.h"
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#include "CDRewardCodesTable.h"
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// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
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// A vanilla CDClient takes about 46MB of memory + the regular world data.
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@@ -82,6 +83,7 @@ CDClientManager::CDClientManager() {
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CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
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CDRarityTableTable::Instance().LoadValuesFromDatabase();
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CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
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CDRewardCodesTable::Instance().LoadValuesFromDatabase();
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CDRewardsTable::Instance().LoadValuesFromDatabase();
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CDScriptComponentTable::Instance().LoadValuesFromDatabase();
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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@@ -0,0 +1,47 @@
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#include "CDRewardCodesTable.h"
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void CDRewardCodesTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RewardCodes");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RewardCodes");
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while (!tableData.eof()) {
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CDRewardCode entry;
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entry.id = tableData.getIntField("id", -1);
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entry.code = tableData.getStringField("code", "");
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entry.attachmentLOT = tableData.getIntField("attachmentLOT", -1);
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UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1));
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UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", ""));
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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}
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LOT CDRewardCodesTable::GetAttachmentLOT(uint32_t rewardCodeId) const {
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for (auto const &entry : this->entries){
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if (rewardCodeId == entry.id) return entry.attachmentLOT;
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}
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return LOT_NULL;
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}
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uint32_t CDRewardCodesTable::GetCodeID(std::string code) const {
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for (auto const &entry : this->entries){
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if (code == entry.code) return entry.id;
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}
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return -1;
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}
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@@ -0,0 +1,25 @@
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDRewardCode {
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uint32_t id;
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std::string code;
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LOT attachmentLOT;
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UNUSED(uint32_t locStatus);
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UNUSED(std::string gate_version);
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};
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class CDRewardCodesTable : public CDTable<CDRewardCodesTable> {
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private:
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std::vector<CDRewardCode> entries;
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public:
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void LoadValuesFromDatabase();
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const std::vector<CDRewardCode>& GetEntries() const;
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LOT GetAttachmentLOT(uint32_t rewardCodeId) const;
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uint32_t GetCodeID(std::string code) const;
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};
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@@ -8,6 +8,7 @@
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#include <string>
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#include <vector>
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#include <map>
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#include <cstdint>
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// CPPLinq
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#ifdef _WIN32
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@@ -31,6 +31,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDRailActivatorComponent.cpp"
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"CDRarityTableTable.cpp"
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"CDRebuildComponentTable.cpp"
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"CDRewardCodesTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDSkillBehaviorTable.cpp"
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@@ -21,6 +21,7 @@
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#include "ICharInfo.h"
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#include "IAccounts.h"
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#include "IActivityLog.h"
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#include "IAccountsRewardCodes.h"
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namespace sql {
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class Statement;
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@@ -38,7 +39,7 @@ class GameDatabase :
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public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog {
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public IAccounts, public IActivityLog, public IAccountsRewardCodes {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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13
dDatabase/GameDatabase/ITables/IAccountsRewardCodes.h
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13
dDatabase/GameDatabase/ITables/IAccountsRewardCodes.h
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@@ -0,0 +1,13 @@
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#ifndef __IACCOUNTSREWARDCODES__H__
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#define __IACCOUNTSREWARDCODES__H__
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#include <cstdint>
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#include <vector>
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class IAccountsRewardCodes {
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public:
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virtual void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) = 0;
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virtual std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) = 0;
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};
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#endif //!__IACCOUNTSREWARDCODES__H__
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@@ -103,6 +103,8 @@ public:
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std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
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std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
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std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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private:
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// Generic query functions that can be used for any query.
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17
dDatabase/GameDatabase/MySQL/Tables/AccountsRewardCodes.cpp
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17
dDatabase/GameDatabase/MySQL/Tables/AccountsRewardCodes.cpp
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@@ -0,0 +1,17 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
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ExecuteInsert("INSERT IGNORE INTO accounts_rewardcodes (account_id, rewardcode) VALUES (?, ?);", account_id, reward_code);
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}
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std::vector<uint32_t> MySQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
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auto result = ExecuteSelect("SELECT rewardcode FROM accounts_rewardcodes WHERE account_id = ?;", account_id);
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std::vector<uint32_t> toReturn;
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toReturn.reserve(result->rowsCount());
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while (result->next()) {
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toReturn.push_back(result->getUInt("rewardcode"));
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}
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return toReturn;
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}
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@@ -1,5 +1,6 @@
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set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"Accounts.cpp"
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"AccountsRewardCodes.cpp"
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"ActivityLog.cpp"
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"BugReports.cpp"
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"CharInfo.cpp"
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