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Update CMake configuration for easier maintenance (#642)
* Update CMake configuration for easier maintenance * Incorrect casing fix * Move package requirement * Update CTest linking * Add logs to the CMake * Add linking for common libraries Added linking for common libraries in tests subdirectory. * Move test subdirectory higher up for some reason * Whitespace a log removal Missed new line * Add dCommon to dChatFilter * Update library output dir * Correct libBcrypt * Further refactor CMake behaviour * Repair bad comments and update library defines * Revert to old include directory method * Implement platform defines * Add missing include Mac needs a specific include for defining platform. Does not compile without this. Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
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59
dGame/CMakeLists.txt
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59
dGame/CMakeLists.txt
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@@ -0,0 +1,59 @@
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set(DGAME_SOURCES "Character.cpp"
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"Entity.cpp"
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"EntityManager.cpp"
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"LeaderboardManager.cpp"
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"Player.cpp"
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"TeamManager.cpp"
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"TradingManager.cpp"
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"User.cpp"
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"UserManager.cpp")
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add_subdirectory(dBehaviors)
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foreach(file ${DGAME_DBEHAVIORS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}")
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endforeach()
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add_subdirectory(dComponents)
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foreach(file ${DGAME_DCOMPONENTS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}")
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endforeach()
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add_subdirectory(dEntity)
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foreach(file ${DGAME_DENTITY_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}")
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endforeach()
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add_subdirectory(dGameMessages)
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foreach(file ${DGAME_DGAMEMESSAGES_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}")
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endforeach()
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add_subdirectory(dInventory)
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foreach(file ${DGAME_DINVENTORY_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}")
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endforeach()
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add_subdirectory(dMission)
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foreach(file ${DGAME_DMISSION_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}")
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endforeach()
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add_subdirectory(dUtilities)
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foreach(file ${DGAME_DUTILITIES_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}")
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endforeach()
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foreach(file ${DSCRIPT_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
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endforeach()
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add_library(dGame STATIC ${DGAME_SOURCES})
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target_link_libraries(dGame dDatabase)
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