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	Merge pull request #1693 from DarkflameUniverse/bandwidth
fix: remove bandwidth limit
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		| @@ -28,7 +28,8 @@ client_location= | ||||
|  | ||||
| # The maximum outgoing bandwidth in bits.  If your clients are having | ||||
| # issues with enemies taking a while to catch up to them, increse this value. | ||||
| maximum_outgoing_bandwidth=80000 | ||||
| # Empty or 0 means no limit | ||||
| maximum_outgoing_bandwidth=0 | ||||
|  | ||||
| # The Maximum Translation Unit (MTU) size for packets.  If players are  | ||||
| # getting stuck at 55% on the loading screen, lower this number to  | ||||
|   | ||||
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