Leaderboard Scoring Updates

This commit is contained in:
Verathian 2021-12-21 22:15:29 -05:00
parent 65b7f49c9b
commit dcbca46e75
3 changed files with 178 additions and 19 deletions

View File

@ -3,8 +3,10 @@
#include "Database.h"
#include "EntityManager.h"
#include "Character.h"
#include "Game.h"
#include "GameMessages.h"
#include "dLogger.h"
#include "dConfig.h"
Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
LWOOBJID relatedPlayer, LeaderboardType leaderboardType) {
@ -90,6 +92,7 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
const auto storedTime = result->getInt(1);
const auto storedScore = result->getInt(2);
auto highscore = true;
bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
switch (leaderboardType) {
case ShootingGallery:
@ -97,8 +100,11 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
highscore = false;
break;
case Racing:
if (time >= storedTime)
highscore = false;
break;
case MonumentRace:
if (time > storedTime)
if (time >= storedTime)
highscore = false;
break;
case FootRace:
@ -106,8 +112,18 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
highscore = false;
break;
case Survival:
if (classicSurvivalScoring) {
if (time <= storedTime) { // Based on time (LU live)
highscore = false;
}
}
else {
if (score <= storedScore) // Based on score (DLU)
highscore = false;
}
break;
case SurvivalNS:
if (score < storedScore || time >= storedTime)
if (time >= storedTime)
highscore = false;
break;
default:
@ -125,7 +141,7 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
delete result;
if (any) {
auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ? WHERE character_id = ? AND game_id = ?");
auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;");
statement->setInt(1, time);
statement->setInt(2, score);
statement->setUInt64(3, character->GetID());
@ -134,6 +150,7 @@ void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t
delete statement;
} else {
// Note: last_played will be set to sysdate by default when inserting into leaderboard
auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);");
statement->setUInt64(1, character->GetID());
statement->setInt(2, gameID);
@ -149,15 +166,53 @@ Leaderboard *LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoTy
auto leaderboardType = GetLeaderboardType(gameID);
std::string query;
bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
switch (infoType) {
case InfoType::Standings:
query = leaderboardType == MonumentRace ? standingsQueryAsc : standingsQuery;
switch (leaderboardType) {
case ShootingGallery:
query = standingsScoreQuery; // Shooting gallery is based on the highest score.
break;
case FootRace:
query = standingsTimeQuery; // The higher your time, the better (for FootRace)
break;
case Survival:
query = classicSurvivalScoring ? standingsTimeQuery : standingsScoreQuery;
break;
default:
query = standingsTimeQueryAsc; // SurvivalNS, MonumentRace, and Racing are all based on the shortest time.
}
break;
case InfoType::Friends:
query = leaderboardType == MonumentRace ? friendsQueryAsc : friendsQuery;
switch (leaderboardType) {
case ShootingGallery:
query = friendsScoreQuery; // Shooting gallery is based on the highest score.
break;
case FootRace:
query = friendsTimeQuery; // The higher your time, the better (for FootRace)
break;
case Survival:
query = classicSurvivalScoring ? friendsTimeQuery : friendsScoreQuery;
break;
default:
query = friendsTimeQueryAsc; // SurvivalNS, MonumentRace, and Racing are all based on the shortest time.
}
break;
default:
query = leaderboardType == MonumentRace ? topPlayersQueryAsc : topPlayersQuery;
switch (leaderboardType) {
case ShootingGallery:
query = topPlayersScoreQuery; // Shooting gallery is based on the highest score.
break;
case FootRace:
query = topPlayersTimeQuery; // The higher your time, the better (for FootRace)
break;
case Survival:
query = classicSurvivalScoring ? topPlayersTimeQuery : topPlayersScoreQuery;
break;
default:
query = topPlayersTimeQueryAsc; // SurvivalNS, MonumentRace, and Racing are all based on the shortest time.
}
}
auto* statement = Database::CreatePreppedStmt(query);
@ -220,7 +275,7 @@ LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) {
return LeaderboardType::None;
}
const std::string LeaderboardManager::topPlayersQuery =
const std::string LeaderboardManager::topPlayersScoreQuery =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
"RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
@ -231,7 +286,7 @@ const std::string LeaderboardManager::topPlayersQuery =
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales LIMIT 11;";
const std::string LeaderboardManager::friendsQuery =
const std::string LeaderboardManager::friendsScoreQuery =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
@ -249,7 +304,7 @@ const std::string LeaderboardManager::friendsQuery =
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
const std::string LeaderboardManager::standingsQuery =
const std::string LeaderboardManager::standingsScoreQuery =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
@ -265,7 +320,7 @@ const std::string LeaderboardManager::standingsQuery =
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
const std::string LeaderboardManager::topPlayersQueryAsc =
const std::string LeaderboardManager::topPlayersScoreQueryAsc =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
"RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
@ -276,7 +331,7 @@ const std::string LeaderboardManager::topPlayersQueryAsc =
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales LIMIT 11;";
const std::string LeaderboardManager::friendsQueryAsc =
const std::string LeaderboardManager::friendsScoreQueryAsc =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
@ -294,7 +349,7 @@ const std::string LeaderboardManager::friendsQueryAsc =
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
const std::string LeaderboardManager::standingsQueryAsc =
const std::string LeaderboardManager::standingsScoreQueryAsc =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
@ -309,3 +364,93 @@ const std::string LeaderboardManager::standingsQueryAsc =
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
const std::string LeaderboardManager::topPlayersTimeQuery =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
"RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
"INNER JOIN charinfo c ON l.character_id = c.id "
"WHERE l.game_id = ? "
"ORDER BY leaderboard_rank) "
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales LIMIT 11;";
const std::string LeaderboardManager::friendsTimeQuery =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" INNER JOIN friends f ON f.player_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT id as related_player_id, "
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
const std::string LeaderboardManager::standingsTimeQuery =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
"personal_values AS ( "
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
const std::string LeaderboardManager::topPlayersTimeQueryAsc =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
"RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
"INNER JOIN charinfo c ON l.character_id = c.id "
"WHERE l.game_id = ? "
"ORDER BY leaderboard_rank) "
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales LIMIT 11;";
const std::string LeaderboardManager::friendsTimeQueryAsc =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" INNER JOIN friends f ON f.player_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT id as related_player_id, "
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
const std::string LeaderboardManager::standingsTimeQueryAsc =
"WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
"personal_values AS ( "
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
"SELECT time, score, leaderboard_rank, id, name, last_played "
"FROM leaderboard_vales, personal_values "
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";

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@ -60,11 +60,21 @@ public:
static LeaderboardType GetLeaderboardType(uint32_t gameID);
private:
static LeaderboardManager* address;
static const std::string topPlayersQuery;
static const std::string friendsQuery;
static const std::string standingsQuery;
static const std::string topPlayersQueryAsc;
static const std::string friendsQueryAsc;
static const std::string standingsQueryAsc;
// Modified 12/12/2021: Existing queries were renamed to be more descriptive.
static const std::string topPlayersScoreQuery;
static const std::string friendsScoreQuery;
static const std::string standingsScoreQuery;
static const std::string topPlayersScoreQueryAsc;
static const std::string friendsScoreQueryAsc;
static const std::string standingsScoreQueryAsc;
// Added 12/12/2021: Queries dictated by time are needed for certain minigames.
static const std::string topPlayersTimeQuery;
static const std::string friendsTimeQuery;
static const std::string standingsTimeQuery;
static const std::string topPlayersTimeQueryAsc;
static const std::string friendsTimeQueryAsc;
static const std::string standingsTimeQueryAsc;
};

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@ -53,3 +53,7 @@ disable_anti_speedhack=0
# 0 or 1, check server fdb (res/CDServer.fdb) against clients
check_fdb=0
# 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default.
# This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time).
classic_survival_scoring=0