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Vendor cleanup and start Donation Vendor impl
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44
dGame/dComponents/DonationVendorComponent.h
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44
dGame/dComponents/DonationVendorComponent.h
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#ifndef __DONATIONVENDORCOMPONENT__H__
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#define __DONATIONVENDORCOMPONENT__H__
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#include "VendorComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class DonationVendorComponent : public VendorComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
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DonationVendorComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void LoadConfigData() override;
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void SetPercentComplete(float percentComplete){
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if (m_PercentComplete == percentComplete) return;
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m_PercentComplete = percentComplete;
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m_DirtyDonationVendor = true;
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}
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void SetTotalDonated(float totalDonated){
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if (m_TotalDonated == totalDonated) return;
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m_TotalDonated = totalDonated;
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m_DirtyDonationVendor = true;
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}
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void SetTotalRemaining(float totalRemaining){
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if (m_TotalRemaining == totalRemaining) return;
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m_TotalRemaining = totalRemaining;
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m_DirtyDonationVendor = true;
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}
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private:
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bool m_DirtyDonationVendor = false;
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float m_PercentComplete = 0.0;
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int32_t m_TotalDonated = 0;
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int32_t m_TotalRemaining = 0;
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uint32_t m_ActivityId = 0;
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};
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#endif //!__DONATIONVENDORCOMPONENT__H__
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