Fix landing animation (#720)

This commit is contained in:
David Markowitz 2022-08-08 07:34:33 -07:00 committed by GitHub
parent 2d0faae759
commit dc960cb99c
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GPG Key ID: 4AEE18F83AFDEB23

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@ -36,15 +36,6 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
m_CurrentActivity = 0;
m_CountryCode = 0;
m_LastUpdateTimestamp = std::time(nullptr);
//Check to see if we're landing:
if (character->GetZoneID() != Game::server->GetZoneID()) {
m_IsLanding = true;
}
if (LandingAnimDisabled(character->GetZoneID()) || LandingAnimDisabled(Game::server->GetZoneID()) || m_LastRocketConfig.empty()) {
m_IsLanding = false; //Don't make us land on VE/minigames lol
}
}
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
@ -273,6 +264,17 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
} else {
m_TotalTimePlayed = 0;
}
if (!m_Character) return;
//Check to see if we're landing:
if (m_Character->GetZoneID() != Game::server->GetZoneID()) {
m_IsLanding = true;
}
if (LandingAnimDisabled(m_Character->GetZoneID()) || LandingAnimDisabled(Game::server->GetZoneID()) || m_LastRocketConfig.empty()) {
m_IsLanding = false; //Don't make us land on VE/minigames lol
}
}
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {