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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge pull request #1715 from DarkflameUniverse/webapiv2
feat: Chat Web API (now with no threading)
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@@ -28,6 +28,8 @@
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#include "RakNetDefines.h"
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#include "MessageIdentifiers.h"
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#include "ChatWebAPI.h"
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namespace Game {
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Logger* logger = nullptr;
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dServer* server = nullptr;
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@@ -74,7 +76,8 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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LOG("Got an error while setting up assets: %s", ex.what());
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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@@ -84,11 +87,23 @@ int main(int argc, char** argv) {
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} catch (std::exception& ex) {
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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// seyup the chat api web server
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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if (web_server_enabled && !chatwebapi.Startup()){
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// if we want the web api and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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};
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1000;
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@@ -151,6 +166,11 @@ int main(int argc, char** argv) {
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packet = nullptr;
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}
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//Check and handle web requests:
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if (web_server_enabled) {
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chatwebapi.ReceiveRequests();
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}
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//Push our log every 30s:
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if (framesSinceLastFlush >= logFlushTime) {
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Game::logger->Flush();
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@@ -288,12 +308,11 @@ void HandlePacket(Packet* packet) {
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case MessageType::Chat::LOGIN_SESSION_NOTIFY:
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Game::playerContainer.InsertPlayer(packet);
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break;
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case MessageType::Chat::GM_ANNOUNCE: {
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case MessageType::Chat::GM_ANNOUNCE:
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// we just forward this packet to every connected server
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inStream.ResetReadPointer();
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Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
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}
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break;
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break;
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case MessageType::Chat::UNEXPECTED_DISCONNECT:
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Game::playerContainer.ScheduleRemovePlayer(packet);
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break;
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