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C Scripts and remove unneeded includes from base cppscripts header
Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.
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@@ -2,6 +2,7 @@
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#include <sstream>
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#include "MissionComponent.h"
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#include "EntityManager.h"
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#include "PropertyDataMessage.h"
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#include "UserManager.h"
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@@ -6,6 +6,8 @@
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#include "Game.h"
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#include "dLogger.h"
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#include "CharacterComponent.h"
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#include "MissionComponent.h"
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#include "MissionTaskType.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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@@ -1,5 +1,8 @@
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#pragma once
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#ifndef __MISSIONSTATE__H__
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#define __MISSIONSTATE__H__
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/**
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* Represents the possible states a mission can be in
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*/
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@@ -49,3 +52,5 @@ enum class MissionState : int {
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*/
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MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
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};
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#endif //!__MISSIONSTATE__H__
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