Move away from constructor queries

Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig
This commit is contained in:
David Markowitz
2023-07-25 01:26:52 -07:00
parent 304af7922a
commit dc526aeec1
79 changed files with 278 additions and 394 deletions

View File

@@ -56,19 +56,19 @@ void LevelProgressionComponent::HandleLevelUp() {
// Tell the client we beginning to send level rewards.
if (rewardingItem) GameMessages::NotifyLevelRewards(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), m_Level, rewardingItem);
for (auto* reward : rewards) {
switch (reward->rewardType) {
for (const auto& reward : rewards) {
switch (reward.rewardType) {
case 0:
inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LEVEL_REWARD);
inventoryComponent->AddItem(reward.value, reward.count, eLootSourceType::LEVEL_REWARD);
break;
case 4:
{
auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS);
items->SetSize(items->GetSize() + reward->value);
items->SetSize(items->GetSize() + reward.value);
}
break;
case 9:
SetSpeedBase(static_cast<float>(reward->value) );
SetSpeedBase(static_cast<float>(reward.value) );
controllablePhysicsComponent->SetSpeedMultiplier(GetSpeedBase() / 500.0f);
break;
case 11: