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https://github.com/DarkflameUniverse/DarkflameServer.git
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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -29,7 +29,7 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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LOT zoneControlTemplate = 2365;
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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if (zoneTable != nullptr) {
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const CDZoneTable* zone = zoneTable->Query(zoneID.GetMapID());
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@@ -208,7 +208,7 @@ uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
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bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(zoneID);
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if (zone != nullptr) {
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return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
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