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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -208,7 +208,7 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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uint32_t objectsCount = 0;
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BinaryIO::BinaryRead(file, objectsCount);
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CDFeatureGatingTable* featureGatingTable = CDClientManager::Instance().GetTable<CDFeatureGatingTable>();
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CDFeatureGatingTable* featureGatingTable = CDClientManager::GetTable<CDFeatureGatingTable>();
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CDFeatureGating gating;
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gating.major = 1;
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