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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -208,7 +208,7 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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uint32_t objectsCount = 0;
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BinaryIO::BinaryRead(file, objectsCount);
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CDFeatureGatingTable* featureGatingTable = CDClientManager::Instance().GetTable<CDFeatureGatingTable>();
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CDFeatureGatingTable* featureGatingTable = CDClientManager::GetTable<CDFeatureGatingTable>();
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CDFeatureGating gating;
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gating.major = 1;
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@@ -154,7 +154,7 @@ void Zone::LoadZoneIntoMemory() {
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std::string Zone::GetFilePathForZoneID() {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
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if (zone != nullptr) {
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std::string toReturn = "maps/" + zone->zoneName;
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@@ -29,7 +29,7 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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LOT zoneControlTemplate = 2365;
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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if (zoneTable != nullptr) {
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const CDZoneTable* zone = zoneTable->Query(zoneID.GetMapID());
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@@ -208,7 +208,7 @@ uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
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bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(zoneID);
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if (zone != nullptr) {
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return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
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