mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
This commit is contained in:
@@ -11,12 +11,12 @@ void FireFirstSkillonStartup::OnStartup(Entity* self) {
|
||||
if (!skillComponent) return;
|
||||
|
||||
// Get the skill IDs of this object.
|
||||
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
|
||||
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
|
||||
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
|
||||
|
||||
// For each skill, cast it with the associated behavior ID.
|
||||
for (auto skill : skills) {
|
||||
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
|
||||
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
|
||||
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
|
||||
|
||||
// Should parent entity be null, make the originator self.
|
||||
|
Reference in New Issue
Block a user