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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -17,12 +17,12 @@ void QbEnemyStunner::OnQuickBuildComplete(Entity* self, Entity* target) {
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if (!skillComponent) return;
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// Get the skill IDs of this object.
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CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
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auto skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
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std::map<uint32_t, uint32_t> skillBehaviorMap;
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// For each skill, cast it with the associated behavior ID.
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for (auto skill : skills) {
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
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CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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skillBehaviorMap.insert(std::make_pair(skill.skillID, behaviorData.behaviorID));
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