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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -1899,7 +1899,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "setrewardcode" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
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auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
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auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
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auto id = cdrewardCodes->GetCodeID(args[0]);
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if (id != -1) Database::Get()->InsertRewardCode(user->GetAccountID(), id);
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@@ -1960,7 +1960,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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Game::entityManager->SerializeEntity(closest);
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auto* table = CDClientManager::Instance().GetTable<CDObjectsTable>();
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auto* table = CDClientManager::GetTable<CDObjectsTable>();
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const auto& info = table->GetByID(closest->GetLOT());
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