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https://github.com/DarkflameUniverse/DarkflameServer.git
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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -28,11 +28,11 @@ void Loot::CacheMatrix(uint32_t matrixIndex) {
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return;
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}
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CachedMatrices.insert(matrixIndex);
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CDComponentsRegistryTable* componentsRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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CDLootMatrixTable* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
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CDLootTableTable* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
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CDRarityTableTable* rarityTableTable = CDClientManager::Instance().GetTable<CDRarityTableTable>();
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CDComponentsRegistryTable* componentsRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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CDLootMatrixTable* lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
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CDLootTableTable* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
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CDRarityTableTable* rarityTableTable = CDClientManager::GetTable<CDRarityTableTable>();
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const auto& matrix = lootMatrixTable->GetMatrix(matrixIndex);
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@@ -47,11 +47,11 @@ void Loot::CacheMatrix(uint32_t matrixIndex) {
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}
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std::unordered_map<LOT, int32_t> Loot::RollLootMatrix(Entity* player, uint32_t matrixIndex) {
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CDComponentsRegistryTable* componentsRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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CDLootMatrixTable* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
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CDLootTableTable* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
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CDRarityTableTable* rarityTableTable = CDClientManager::Instance().GetTable<CDRarityTableTable>();
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CDComponentsRegistryTable* componentsRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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CDLootMatrixTable* lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
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CDLootTableTable* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
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CDRarityTableTable* rarityTableTable = CDClientManager::GetTable<CDRarityTableTable>();
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auto* missionComponent = player->GetComponent<MissionComponent>();
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std::unordered_map<LOT, int32_t> drops;
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@@ -134,11 +134,11 @@ std::unordered_map<LOT, int32_t> Loot::RollLootMatrix(Entity* player, uint32_t m
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}
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std::unordered_map<LOT, int32_t> Loot::RollLootMatrix(uint32_t matrixIndex) {
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CDComponentsRegistryTable* componentsRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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CDLootMatrixTable* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
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CDLootTableTable* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
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CDRarityTableTable* rarityTableTable = CDClientManager::Instance().GetTable<CDRarityTableTable>();
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CDComponentsRegistryTable* componentsRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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CDLootMatrixTable* lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
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CDLootTableTable* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
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CDRarityTableTable* rarityTableTable = CDClientManager::GetTable<CDRarityTableTable>();
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std::unordered_map<LOT, int32_t> drops;
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const auto& matrix = lootMatrixTable->GetMatrix(matrixIndex);
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@@ -216,7 +216,7 @@ void Loot::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eL
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}
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void Loot::GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating) {
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CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
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CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
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std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([activityID](CDActivityRewards entry) { return (entry.objectTemplate == activityID); });
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const CDActivityRewards* selectedReward = nullptr;
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@@ -232,7 +232,7 @@ void Loot::GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID,
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uint32_t minCoins = 0;
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uint32_t maxCoins = 0;
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CDCurrencyTableTable* currencyTableTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
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CDCurrencyTableTable* currencyTableTable = CDClientManager::GetTable<CDCurrencyTableTable>();
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std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([selectedReward](CDCurrencyTable entry) { return (entry.currencyIndex == selectedReward->CurrencyIndex && entry.npcminlevel == 1); });
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if (currencyTable.size() > 0) {
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@@ -286,7 +286,7 @@ void Loot::DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT
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}
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void Loot::DropActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating) {
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CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
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CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
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std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([activityID](CDActivityRewards entry) { return (entry.objectTemplate == activityID); });
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const CDActivityRewards* selectedReward = nullptr;
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@@ -303,7 +303,7 @@ void Loot::DropActivityLoot(Entity* player, Entity* source, uint32_t activityID,
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uint32_t minCoins = 0;
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uint32_t maxCoins = 0;
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CDCurrencyTableTable* currencyTableTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
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CDCurrencyTableTable* currencyTableTable = CDClientManager::GetTable<CDCurrencyTableTable>();
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std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([selectedReward](CDCurrencyTable entry) { return (entry.currencyIndex == selectedReward->CurrencyIndex && entry.npcminlevel == 1); });
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if (currencyTable.size() > 0) {
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